As per usual, we had another IRC Dev Chat this afternoon. Today’s guests were Berenger Fish and Adam Hetenyi. It was a long chat so here are some interesting questions and answers. If you want the full transcript please visit RiftIRC.com.
Josh asks: How many players does it take to fill a raid? Are there multiple sizes?
Adam: We will launch with 10-player and 20-player versions of each raid
Debase asks: When designing raids, does the knowledge that players can shift their soul spec rapidly on the fly make designing unique encounters more or less difficult?
Adam: It makes designing unique encounters easier, but designing encounters period a bit more difficult, if that makes sense. Because players have access to so many different builds, right?
Unforgiven asks: When raiding can you use one pre-set soul to buff, and then change class to fight; or do the buffs disappear when you change your soul?
Berenger: They are removed. We don’t want “buff” builds. That would be silly.
Kelrath asks: are there dungeon lockout timers after completing one? How long do they last?
Berenger: There not any lockouts on the Standard dungeons. The expert dungeons will have one. But we have enough of them that I don’t think players will feel too bad about it.
Kriddle asks: Will you need to clear a standard dungeon or raid to unlock the elite version? Also will you need to clear one dungeon to unlock another dungeon? Progression style where dungeon A is tier 1 then Dungeon B is tier 2 etc.
Berenger: There are no hard progression locks. Once you hit level 50 you can technically go into every expert dungeon. You might not be geared for them though. Expert modes provide materials you need to craft openers for Expert Rifts, so players will see and a progression tie-in there.