Few details on Beta are filtering out. Here is one impression.
RIFT isn’t perfect, and there’s a lot that might feel all-to-familiar, but the rift invasions and the soul system address the two biggest problems in MMOs today: lack of player interaction and the limitations of the holy trinity in groups. Rifts encourage players to band together, include each other, and fight against a common enemy. The soul system encourages five people, regardless of class, to group up and still have the tools to make progress together. If rift invasions are tuned correctly, and if the soul system realizes its potential, RIFT has a real opportunity to breathe new life into the MMO genre.
Here’s one more from Ten Ton Hammer:
Rift is a graphically stunning game that is filled with both beautiful landscapes and horrific monsters. While graphics don’t always make the game, the look of Rift is excellent and thus far runs smoothly even in a beta setting.
Very few games lately have been able to convey so much in their first 20 levels, but with so much depth and such a quick leveling curve Rift has done an excellent job of immersing me in its world. The combination of so many good elements along with a difficulty level that provides a solid challenge without being oppressively difficult has me wanting to see more and anticipating the next 20 levels and beyond.
And a mid-week podcast from Rift Podcast.com:
Scott Hartsman – Rift’s Studio General Manager, Chief Creative Officer and Executive Producer; Alyvian – forum and irc regular, beta tester and Tranquility Guild Leader and Cindy ‘Abigale’ Bowens – Sr. Community Manager for RIFT join Arithion to talk about the following:
* Beta NDA Lift
* Rift system scaling
* Fullscale Invasion of the masses
* Soul choices overhauled
* More than 51 Soul Points
* Beta 3
* Kelari Roll!