For every dungeon you encounter during your journey to the level cap, there is a second, more difficult, version for players at level 50. These dungeons are called “Expert” Dungeons. Ten in all, they are divided into two tiers; the first tier is aimed at players who have just recently hit level 50 and the second tier is geared towards those who have spent time in Tier 1 Expert Dungeons.
For the purpose of this guide, Fall of Lantern Hook is considered a Tier 1 Expert Dungeon. General requirements for all Tier 1 dungeons include a Tank with at least 50 Toughness, a credible healer and an off-healer. The Tank will generally be a Warrior due to the lack of Rogue Tank gear available at the onset of Tier 1 Dungeons. Healers will consist of Clerics mostly where your best off healer will be a Chlormancer. This does not mean you will not be able to use a Bard or Justicar as an off-healer or a Chloromancer as a main healer.
All expert dungeons offer new challenges, more bosses and sometimes additional areas to explore. In Fall of Lantern Hook you will find two additional bosses, but the dungeon itself is not expanded. This guide will go over each boss fight and what to expect during each encounter.
This fight is pretty similar to normal mode, however the only twist to the fight is that you have to fight Rorf with all three of his pets up instead of one. Strategies range from killing the pets first and then Rorf last to tanking all three and killing the pets afterward. The easiest strategy is to kill the pets one by one until you only have Rorf left.
Remember Rorf has snaring, jump back and ranged attacks. He also heals his pets so that ability must be interrupted.
This fight is exactly the same as the normal-mode counterpart. However you have to be more aware of your surroundings as his AOE attacks hit for a lot more damage and will end up killing you if you’re too slow.
If you’re not familiar with this fight, it’ll start off with adds being summoned that you have to deal with has Pyromaster attacks you from above with AOE ground damage effects. Once he’s on the ground he will teleport around and cast a series of damaging fire attacks. Interrupting cinder burst is a must of you are just starting through Tier 1 Expert Dungeons, it is a very hard hitting ability.
The most important aspect of this fight is to stay out of the fire and keep the tank alive.
This is the first new boss in Fall of Lantern Hook. He appears after clearing the room prior to Ereetu. This fight is all about spatial awareness. Everyone will gain a debuff that will pulse AOE damage if you get near someone else. All your healers and dps should be ranged for this fight. Periodically Druhl will pull everyone to him which everyone will immediately have to run away and get spread out again.
If you can minimize the collateral damage of the debuff, you should have no problem with this fight.
There are no differences in this fight in expert when compared to normal. It was difficult enough on normal difficulty and it’s only harder here due to the damage being done. There is very little room for error.
If you’re not familiar with this fight, Ereetu has two abilities you must be aware of. The first is Fire Claw which is a frontal cleave with a incredibly fast cast time and the second is Scorching Shard which will summon a pulsing AOE damage producing Fire Crystal that doesn’t expire. In order to win the tank will have to slowly move away from crystals while the rest of the group clumps up away from the tank and slowly move around the perimeter of the ledge to get the highest density of fire crystals as possible. The more dps you bring the easier this fight is.
You will also need to be aware of random direct damage attacks against players and Ereetu’s fear spell.
Oludare the Firehoof
The last boss of the dungeon is Oludare who is quite difficult. After defeating Ereetu you will be lead down to the first room where you fought Rorf. The fight consists of Oludare charging random players, a frontal and rear cleave and small AOE fire bombs.
The best strategy for this fight is to stay spread out to avoid cleave and give yourself some room to avoid the fire bombs when they land. Using ranged dps is much easier so you don’t have to worry about positioning yourself at his side. You can bring Oludare out of the room he’s in, and into the larger cavern where Rorf spawns. You can use the center column to help avoid charges and use it for line of sight if you’re low on health and need a moment for the healer to top you off.