
For every dungeon you encounter during your journey to the level cap, there is a second, more difficult, version for players at level 50. These dungeons are called “Expert” Dungeons. Ten in all, they are divided into two tiers; the first tier is aimed at players who have just recently hit level 50 and the second tier is geared towards those who have spent time in Tier 1 Expert Dungeons.
For the purpose of this guide, King’s Breach is considered a Tier 1 Expert Dungeon. General requirements for all Tier 1 dungeons include a Tank with at least 50 Toughness, a credible healer and an off-healer. The Tank will generally be a Warrior due to the lack of Rogue Tank gear available at the onset of Tier 1 Dungeons. Healers will consist of Clerics mostly where your best off healer will be a Chlormancer. This does not mean you will not be able to use a Bard or Justicar as an off-healer or a Chloromancer as a main healer.

All expert dungeons offer new challenges, more bosses and sometimes additional areas to explore. In King’s Breach you will find one additional boss, but the dungeon itself is not expanded. This guide will go over each boss fight and what to expect during each encounter.
King’s Breach is considered the easiest of all T1 Expert Dungeons.
For a list of all T1 Dungeon Boss Loot Tables use this link.
Hunter Suleng
Suleng’s fight is pretty simple, there are almost no variations to the fight. He just does more damage and summons the wolf adds more often. For those that don’t know, Suleng summons two wolf adds occasionally you have to deal with. Kill them before switching back to the boss. Suleng also cleaves so pay attention to positioning.
Ravalos
This boss fight is also identical except for the damage done. Previously his frontal and rear cleaves didn’t hurt much and could be healed through. Now they hit pretty hard. You also now have to avoid the ground based AOE or it will really put a toll on the healers. The best strategy would be to play your dps and healers at range, avoid the ground effects and stay away from the cleave.
Manticore Sentries
In normal mode, you would have to face either Mondrach or Autoch. In expert you have to fight them both. Their abilities are identical to the ones you went up against in normal mode. The best strategy would be to kill the caster, Autoch first, and then stack up to take down Mondrach. You have to manage the cures and purges of the Venoms that are put on the group, and be careful of the charges. The ground effect fire spell looks like it’s spread out, but there are safe spaces to stand however.
This fight is healer intensive and positioning is key for the tank. The tank should put his back up against the tree trunk while the healer and off healer take care of healing and curing.
Shadehorror Phantasm
The Phantasm fight is essentially the same. The Phantasm is on a timed rotation between two phases. In the first phase he’ll attack the tank and cast Void Storm. Tank the Phantasm by the tree trunk so that the rest of the party can line of sight the AOE attack.
The second phase is quite tricky. A ghost add will be summoned next to each player. All the player should immediately collapse and stack on the tank so that he or she can gather all the ghosts at once. Players should then immediately run out for two reasons. The first is that the Ghosts stack and pulse AOE damage. The second is that, upon death, the Ghosts explode. Healing the tank through this damage is easy, healing the group if it gets sloppy is quite difficult.
If you can make it through this transition, you’ll have to repeat it a few times before you defeat the boss.
Konstantin
This is the only boss added to this dungeon on expert mode. Once you defeat the Phantasm you can walk up the hill and down into a crypt-like building. At the bottom you will find Konstantin. The fight is pretty simple as far as strategy goes, but is much more difficult to execute.
Konstantin does two things, cleave and a small PBAOE attack that the tank and other party members must avoid. All the holes on the ground and on the pillars are there for a reason: they constantly have spikes popping out of them. You will notice throughout the fight puffs of smoke or steam coming flying out. This is the signal to move! As long as you and your group can avoid the spikes and move away from the Konstantin during his AOE attacks, the fight is yours.





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