Originally posted by Elrar (Source)
I love the smell of PTS in the morning – that fresh, crisp, new car scent. It’s time to get back under the hood as we unleash the latest round of features destined for 1.5. To make it super easy to read we’ve tried to use as many bullet points as possible.
Let us begin!
Planar Attunement
Basic System Overview
- Attunement is all about Progressing your character after 50
- Attunement Experience can be earned via any activity that awards XP normally so play whatever content you enjoy the most
- Each “Ding” worth of experience will award you Attunement points which you can spend on Planar attunement
- Players can spend attunement points in one of the six planes to purchase a variety of bonuses ranging from combat to utility
How to
- Earn points by completing post 50 “Attunement Levels”
- Open the Planar Attunement window, widget can be found on the menu bar
- Spend points by clicking on bonuses
- Purchasing bonuses will unlock adjacent bonuses
- Purchasing a complete tier will unlock the next tier
- Confirm and save your changes on exit (Same as soul tree)
Know Issues / Features
- Tiers 2 & 3 bonuses are locked for initial launch of the system. These bonuses will unlock with later content
- Bonus Values , Costs, and types are all “In progress” we plan on continuing to adjust these throughout PTS based on player feedback and internal testing
Chronicles
Basic System Overview
- Chronicles are casual friendly, 1 – 2 player instances that give players a chance to visit new areas, get new awesome loot, and experience new stories. Currently, they are intended for players just getting started after reaching Level 50.
How to
- Launch a chronicle through the widget on the menu bar
- Chronicles have a Daily lockout, you can only do each chronicle once a day
Know Issues / Features
- Not all Chronicles are released as of today, more chronicles will be added throughout the PTS period
- Chronicles are not completely finished, balanced, and tuned. We plan on continuing to adjust these throughout PTS based on player feedback and internal testing
Master Mode Dungeons
Basic System Overview
- Master Mode Dungeons are designed for 5 players looking for a difficult instance that will challenge them more than expert dungeons
- Master Mode Dungeons are designed for players who have already completed our existing T2 dungeon content
- Master Mode Dungeons will reward players with more powerful rewards then those found in T2 dungeon content, including marks of ascension which will allow them to purchase Tier 1 raid gear from the raid vendors.
How to
- Choose the “Master” difficulty by clicking on your portrait (Same way you’d choose expert)
- Zone into the dungeon
Know Issues / Features
- Darkening Deeps and Deepstrike mines are the only Master Mode dungeons being tested at this time
- Master Mode dungeons are not completely finished, balanced, and tuned. We plan on continuing to adjust these throughout PTS based on player feedback and internal testing.





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