
Planar Attunement’s second tier just went up on the PTS. Here’s a summary, as best as we could fine, for each calling. Remember, to unlock Tier 2 you need to completely fill out that plane’s Tier 1. That’s filling up each hex and each rank. So information is a bit sparse as you can’t look at tier 2 unless you’ve completely filled up the first tier.
Keep reading to find out what we’ve found so far. If you see something missing, shoot us an email at Draegan@RIFTJunkies.com
Rogue (Source)
Each Tier 2 Attunement has:
Two hexes for each of the weapon masteries in the tier below. So T2 death attunement has two dagger and two axe masteries, each with 4 ranks, just like the previous level, with +0.2 dps each rank. (150/175/200/225)
Three ward hexes of three ranks each that reduce damage from rift creatures of that type by 1/2/3% (125/175/225)
One hex of +resist with thee ranks (75/100/125)
Five +stat hexes of three ranks each, identical to the previous tier (100/130/170)
One major lure hex (200)The good stuff:
Earth:
Teleport to Stonefield (100)
Barbed Blade: 23 damage to attackers on deflect (600)
Safefall – 2: (150)Air:
Teleport to Droughtlands (100)
Lightning Glyph: +30 dex for 2 hours (600)
Windsprint – 1: +2% unmounted out of combat movement speed (300)Fire:
Teleport to Stonefield (100)
Razor Edge – increases one-handed melee weapon dps by 4 for 2 hours (600)
Fire Spurs – 2: +2% mounted movement speed (150)Water:
Teleport to Moonshade (100)
Weapon Guard: Reduces the duration of disarm effects by [%modvalue0] second, for 2 hours (600)
Wave Rider – 2: increases swim speed by 5% (150)Life:
Teleport to Scarwood (100)
Baneful Blade: physical critical strikes have a chance to deal an extra 125 damage for 2 hours (600)
Swift Saddle: reduces time to mount by 5% (300)Death:
Teleport to Gloamwood (100)
Vampiric Essence: Gives damaging ability attacks a 20% chance to return 10% of the damage done in healing, for 2 hours
Gravewalk – 2: increases movement speed while soul walking by 5% (150)Notes:
At the moment, the charge-consuming 600-pt abilities don’t work, so I couldn’t check what it stacks with / whether it persists through death.
The Fire Teleport to Stonefield sends you to Ember Isle instead.
Mage
Middle Ability: Teleport to Stonefield…100 points (i assume to make it easier to get to Rise of the Phoenix raid)
FW – Fire Ward (3 ranks) (125, 175, 225 points) – Reduces fire damage taken from creatures from fire rifts by 1%, 2%, 3%
SM – Staff Mastery (4 ranks) (150,175,200,225 points) – Increases spellpower when using a staff by 2,4,6,8
SDM – Sword and Dagger Mastery (4 ranks) (150,175,200,225 points) – Increases spellpower when using a sword/dagger by 1,2,3,4
UB – Unfathomable Brilliance (3 ranks) (100,130,170 points) – Increases intelligence by 1,2,3
FS – Fire Spurs (1 rank) (150 points) – Increases mounted speed by 2%
MFL – Major Fire Lure (1 rank) (200 points) – Use at a tear to start a major fire rift event
FG – Flaring Glyph (1 rank) (600 points) – Increases spellpower by 160 for 2 hours
HT – Heat Tempered (3 ranks) (75,100,125 points) – Increases fire resistance by 2,4,6Flaring Glyph looks very tasty, not sure what sort of cooldown it has, can it be refreshed every 2 hours? only used once a day? no way of checking yet
Mage Death T2 has a few other goodie…
- 2 hexes for increasing soulwalk speed
- 600 pts bonus : “Gives damaging ability attacks a 20% chance to return 10% of the damage done in healing, for 2 hours”From what other people have posted…here’s the Air T2 goodies…
“Teleport to Droughtlands- no CD atm
Increase wisdom by 30 for 2 hours.- uses a planar charge and seems to be broken
Major air lure-
Passive skill that reduces damage 1% per point from air rift mobs
another +2% run speed”
Warrior
Earth Tier
Tier2
+ ports you towards Stonefield..
+ Damage towards Earth Creature
+ Shieldspike ( damage on Shield ) (cast ability )
+ Endurance 5×3 Skills
+ 3 Points Earth Resistance
Cleric (Source)
Teleports
Each tier 2 type will give you a teleport to a zone in the game. Currently these teleports have no cooldowns but that is subject to change.
Earth – Stonefield.
Fire – Stonefield (might be bugged – probably Ember Isle)
Water – Moonshade
Death – Gloomwood
Air – Droughtlands
Life – ScarwoodSpecial abilities
Fire – Flaring Glyph – Increase spellpower by 160 for 2 hrs (not sure if it stacks with Burning Powerstone or persists through death).
Earth – 23 damage on block
Death – Vampiric Essence – Give damage abilities the chance to return 10% of the damage in healing for 2 hrs.
Air – increase wisdom by 30 for 2 hrs.
Water – increase mana by 300 for 2 hrs.Fluff abilities
Earth – Safehall – take less damage from falling
Air – Windsprint – 2% unmounted movement speed
Fire – Fire spurs – 2% mounted movement speed
Water – Wave rider – increase swim speed by 5%
Death – Gravewalk – increase movement speed while soul walking by 5%
Life – Swift Saddle – reduce time to mount by 5%




