Date: Nov 28, 2011  |  Written by Draegan  |  Posted Under: Guides  |  DISQUS With Us: 5 comments

With the advent of patch 1.6, Telarans got a new five man dungeon for everyone to play. Caduseus is a gorgeous, non-linear dungeon that is full of fun bosses. This guide will cover the expert level dungeon that is split into Caduseus Rise and Upper Caduseus Rise. The both play on the same map but you can not access either through the same portal entrance. For Expert Level, there are 12 unique bosses shared between the two halves with a single exception for Caduseus, the final boss, who you can defeat on each half.

Keep reading after the break for strategies for each boss in Lower Caduseus Rise.

High Than Hergen
The first boss of Caduseus Rise is a pretty simple fight as you can see in the video. It’s essentially a tank and spank fight where you can not stand in the fire. The Thane periodically drops circles of actual fire in the ground. Move out of them and you will win.







Faultwalker Alraj
The second boss, Faultwalker Alraj is a bit tricky. At the beginning of the fight, multicolored domes are put onto the ground. Each offers protection against a certain attack. Your job is to stand in the same color as the on coming attack which appears to be color coordinated. Alraj does drop ground effects too that you have to watch out for. The fight isn’t as challenging as it seems if you have a competent healer that can heal through the AOE damage.





Ashcaller Zael
This boss has only one mechanic that you have to watch out for. At certain health percentages, Zael splits up and spouts flame creating a number of tiny flame elemental creatures. Once they are brought down to 1HP then create what appears to be a water elemental. This water elemental stacks debuffs on surrounding players and must be killed immediately. Once everything is killed the boss pulls them all back to himself and he grows large again. Continue tanking and spanking and eventually you’ll have to do the same routine one more time. He does do frontal DPS so make sure you are tanking Zael away from the group.


Hookmaster Palos
Hookmaster Palos is the next boss in Caduseus Rise and he happens to be pretty simple. What you will have to do is watch out for a warning message on your screen for when he creates a “Bloodpact” between himself and a random player. The pact transfers all damage from Palos to that player. So everyone, once they see that message pop up, must stop all their damage. When the buff wears off Palos you know it’ll be time to start damage again. Palos also does frontal damage AOE as well as a gripping move. The healers will have to pay attention to who is getting gripped so they can heal them if needed.


Caduseus Rise

Caduseus
Caduseus is a pretty easy fight mechanically, but does require some strength in terms of gear and party set up. This fight requires a lot of AOE healing, and strong dps numbers. During the first phase of the fight, he’ll randomly drag people to him and doe small AOE damage, he’ll also do earthquake damage across the whole room. He’ll also random shoot out fireballs and damage random players.

At 50% Caduseus will then jump to the side of the room and spawn a bunch of small earth elementals. These guys essentially provide a damage reduction buff to Caduseus. If you watch the video, damage is reduced to 20% of what it should be. Kill the small adds as fast as possible.

We mentioned that you need strong AOE damage already, and this phase is why. You’ll see yellow light spawn that shoot out missiles at everyone in the group. Combine this with Caduseus’ AOE damage it get’s pretty hectic. There are two strategies here depending on your group’s strength. You can kill the adds and then the yellow balls of light and then take down Caduseus, or you can power through the yellow balls of light. It all depends whether or not you can heal through it. The damage is down to random people and not primarily focused on anyone.

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  • Bill Knittle

    Coalgut?

  • Hex

    For the first boss, you missed the most important mechanic (the ground stomp type of thing), which has to be either interrupted or dealt with in some other way.

  • crimson

    I think you missed a boss. The one with the crystals on the ground.  where you have to kite him into once he enrages and then kill the crystal to freeze him in place and reset his enrage.

  • Write

    Yeah you guys missed a few mechanics.

    Hergen chain casts a stacking ability three times, if not interrupted it will do massive damage to the raid and putting and uncleanseable dot on everyone. I’ve heard the first time is the least damaging and the third is the most even with the first two interrupted but haven’t confirmed myself.

    On Alraj, everyone gets three a colored debuffs that match the colored aoes on the ground. They have to stand on an aoe to cleanse off the debuff matching the color they are standing in. I’ve found at 20 stacks of any of the debuff he starts doing more damage to the tank and the raid, not necessarily enough to wipe the raid but it could for undergeared players.

    Zael’s adds will attack the closest player. Tank has to be in front of everyone to avoid being barraged.

    The earth elementals on Caduceus (sp?) must be burned down or he starts doing Quake Surge and one shots everyone in the raid.

    • Pimmoz

      Indeed they missed some of the important mechanics.

      If you’re group is not geared enough you will wipe with this guide.