Date: Dec 28, 2011  |  Written by Bewbilicious  |  Posted Under: Article, Featured, Guides, Mage Corner  |  DISQUS With Us: 10 comments


So you hit 50 on your brand new FoTM Mage, now what do you do? If you have checked the forums at all lately your told 28/38 is the best. Being a brand new 50 having a 4 piece set and a HK crystal isn’t an option therefor 28/38 isn’t the best option for you. Over the next few articles I’m going to pave a road for you leading up to you becoming a Defilemancer. The first article we will focus on gearing options and working our way to Tier1 Raid Gear (Amunet’s Studius / Mesmerizing)

Gearing Options
I will include 1 crafted Item and 1 Plaque/Drop Item for each slot (when possible), excluding Raids/PVP/Notoriety Items to lessen the grind.

Helm-
Rune: Radiant Sharp Rune

Shoulder-
Rune: Blazing Insightful Rune

Chest-
Rune: Blazing Insightful Rune

Gloves-
Rune: Blazing Unwavering Rune

Belt-
Rune: Arcane Mathosian Rune – Note: Person crafting item can place rune on the belt

Legs-
Rune: Radiant Sharp Rune

Feet-
Rune: The Order of the Eye’s Clairvoyant Rune

Weapons-
2H Rune: Blazing Recondite Rune

1H Rune: Blazing Recondite Runeshard

Offhand Rune: Blazing Recondite Runeshard

Wand-
Rune: Blazing Recondite Runeshard

Neck-

Trinket-

Rings-

Lessers-

This is the BiS for you, work towards it as they only cost 100Inscribed + 5000Planarites

Since this is the Road to Defilemancer, I will mention only builds that will assist you in being able to handle the rotation once you reach that gearing level.

Spec-


[51 Pyromancer | 11 Archon | 4 Warlock]

Buffs – Flaring Intellect/Pyromancer Armor/Glyphs of Power
Crystal – None
Cooldowns – Heatwave
Rotation – Flame Bolt > Countdown > Fireball > Cinder Burst (On PyroArmor Proc)

Now this is NOT the best Rotation, but it is the first building block to make your way to Defilemancer. Gearing to a raid setting and a solid rotation are key for entry level raids, without either of these you will not be able to perform to your best potential. See everyone in the next article where we will talk about gearing choices for Entry level raids (GP/GSB) and additions to get more dps from your backbone rotation.

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  • Mistachua

    why not 51pyro/13lock/2archon or 42pyro/13lock/11archon?

    afaik those two outperform the spec you mentioned, with the correct rotation, crystal or no crystal. playing a substandard spec with a dumbed down rotation is just going to waste your time from the start.

    if your gonna go from flame bolt > cd > fireball > cb proc straight to defilemancer, good luck lol

    • reply

      oops my bad didnt read the last sentence, but i still stand by using either of the builds i mentioned above, with a simple rotation slowly working up to their full potential.

      another thing that wasn’t mentioned – leeching flames would be used after flame bolt as you have 11 archon in your build

      • http://twitter.com/Bewbilicious Brent Matlock

        it will be mentioned in the next part, as well as searing vitality, in an expert dungeon setting things are dead before you get all dots up generally speaking. In the next part i’ll get into other builds and rotations that will pull ahead in a raid setting. 

  • Aaron Sherman

    A few thoughts (I’ll link to my blog post on the topic, below, for a much more in-depth analysis of my pyrolock playstyle, macros, build, etc.)

    First, you’ve got far too much mana regen. Between Leeching Flames and Exhilaration, you’re going to be mana-capped 100% of the time. That sounds great, but it’s also wasted dps. Shift 3 of those points from Exhilaration into Strength of Stone and you’ll gain a static amount more int/wis from Pillaging Stone. Now, the down-side is that this doesn’t scale very well, but the up-side is that it’s essentially free in the build you have.

    Second, you’re going 19 points deeper into pyro than you need to for Withering Flames. What you get for these 19 points is a lot of iffy utility, some PvP-friendly survival, +5% damage from Improved Glyphs and Fulminate. Now, I’m a fan of big crits, but Fulminate doesn’t actually help you, here. Yes, it’s a really big nuke, but the bonus damage you can get with those 19 points makes it deeply painful to buy.

    Instead, drop Improved Glyphs and 14 other points worth of fluff from Pyro and go deeper into Warlock.

    This buys you 2/5 Dark Power along with a host of other great Warlock features, but the real gem is Opportunity. Pyro is a numbers game. It’s all about keeping 3 stacks of Combust up as long as you can, allowing it to burn (literally) at its highest level. You do this with Fireball, Flame Bolt and Withering Flames. Fireball is the only one without a cooldown, but it only has a 50% chance to apply, so the more fireballs you cast in those 8 seconds before Combust fades (really 7 seconds, since one of them is spent waiting for the global cooldown after the cast that applied Combust), the more chance you have to refresh it. Opportunity allows you the occasional instant-cast Fireball to compensate for the variable chance to proc Combust.

    So, your rotation needs to focus on Fireball being the only consumer of Opportunity except for one spell: Pillaging Stone which you refresh every time the 5 stacks are about to fade, and you allow it to suck up an Opportunity because it lets you get back into your rotation faster.

    Anyway, here’s the blog post I said I’d link to:

    http://ajsgaming.blogspot.com/2012/01/rift-mage-how-to-do-it-all-wrong-and.html 

  • Aaron Sherman

    A few thoughts (I’ll link to my blog post on the topic, below, for a much more in-depth analysis of my pyrolock playstyle, macros, build, etc.)

    First, you’ve got far too much mana regen. Between Leeching Flames and Exhilaration, you’re going to be mana-capped 100% of the time. That sounds great, but it’s also wasted dps. Shift 3 of those points from Exhilaration into Strength of Stone and you’ll gain a static amount more int/wis from Pillaging Stone. Now, the down-side is that this doesn’t scale very well, but the up-side is that it’s essentially free in the build you have.

    Second, you’re going 19 points deeper into pyro than you need to for Withering Flames. What you get for these 19 points is a lot of iffy utility, some PvP-friendly survival, +5% damage from Improved Glyphs and Fulminate. Now, I’m a fan of big crits, but Fulminate doesn’t actually help you, here. Yes, it’s a really big nuke, but the bonus damage you can get with those 19 points makes it deeply painful to buy.

    Instead, drop Improved Glyphs and 14 other points worth of fluff from Pyro and go deeper into Warlock.

    This buys you 2/5 Dark Power along with a host of other great Warlock features, but the real gem is Opportunity. Pyro is a numbers game. It’s all about keeping 3 stacks of Combust up as long as you can, allowing it to burn (literally) at its highest level. You do this with Fireball, Flame Bolt and Withering Flames. Fireball is the only one without a cooldown, but it only has a 50% chance to apply, so the more fireballs you cast in those 8 seconds before Combust fades (really 7 seconds, since one of them is spent waiting for the global cooldown after the cast that applied Combust), the more chance you have to refresh it. Opportunity allows you the occasional instant-cast Fireball to compensate for the variable chance to proc Combust.

    So, your rotation needs to focus on Fireball being the only consumer of Opportunity except for one spell: Pillaging Stone which you refresh every time the 5 stacks are about to fade, and you allow it to suck up an Opportunity because it lets you get back into your rotation faster.

    Anyway, here’s the blog post I said I’d link to:

    http://ajsgaming.blogspot.com/2012/01/rift-mage-how-to-do-it-all-wrong-and.html 

    • http://twitter.com/Bewbilicious Brent Matlock

      While I will not go into too much detail over the spec I listed (as I have already stated it is simply a backbone spec) I will touch on a few things I noticed from your blogs. You are gimping yourself with your macro’s a here are a few reasons why:

      Inferno in ANY macro will cause server-side lag and cause a dps decrease, while it may be easier if you are a mix/maxer this is a nono.
      Flame Bolt behind Countdown? Why exactly did you do this? It’s my understanding that Flame Bolt increases damage by 10% for all spell (could be wrong thou, wouldn’t be the first or last time)

      I am in no way trying to flame just general things I noticed from bout 30seconds of looking at your stuff.

      • Aaron Sherman

        Brent, thanks for taking the time. Seriously, it’s a good thing to see quality responses.

        I was vaguely aware of server-side lag problems people had seen, but I consider that entirely a theorycrafting problem. In practice, the massive benefit of what I call the “Masher macro” is that I can bang on it like a madman whenever things get crazy in a raid situation. It’s not perfect, but it maintains an acceptable level of dps at a time when many mages simply give up, turn around and run.

        Now, you might be able to get a few tens of dps out of moving Inferno out into its own macro, maybe even more, on the target dummy, but I’d be willing to go toe-to-toe with any mage who tries to manage that as a separate button in a real-world situation. In rank 4 PvP gear and a few T2 drops, I was holding my own against folks in partial HK gear using this build and those macros on everything but simple stand-and-deliver fights where nearly no work was required of the caster except to press their buttons. As soon as all hell breaks loose, the guy with three buttons to push starts to shine. A lot.

        Now, as for Flame Bolt visa vis Countdown. This is an admitted flaw in the blog post where I try to simplify everything into a “rotation”. I don’t really have a rotation per se. I keep Searing Vitality up and mash my Masher button until something pops, be it the Withering/Countdown combo or the Heat Wave cooldown (now there’s a fun oxymoron!) So in practice, I would only ever miss out on the 10 second buff from Flame Bolt if I used my Combusticate macro going into the fight. Perhaps this is a good reason to move Flame Bolt up to the very top of my Masher macro and hit it once right after I have my stacks of Pillaging Stone. I’ll have to consider that, but even if I don’t, the impact of that first round of dps being down 10% is going to even out over the course of a long boss fight, and after the first time I cast Flame Bolt, the buff shouldn’t ever drop off unless I’m stuck AoEing (now there’s a topic: keeping your combat buffs up while AoEing… what a pain!)

        Anyway, in practice, on a 5 minute dummy test and in real raiding, MM, T2 and PvP situations, this spec has played out beautifully (though obviously, it’s a glass cannon in PvP and I die the second anyone looks at my funny… I usually just go chloro, but every once in a while I like to see people explode ;-)

        Thanks again for your comments. I’ll be following your articles with anticipation (very sorry to hear about your loss).

        • http://twitter.com/Bewbilicious Brent Matlock

          The great thing about games like this is there are always things that can be tweaked in order to closer perfect a calling, I am in no way a pro but I do put up very competitive numbers recently getting myself in a top 10 guild I still remain at the top but I go against the grain a little and I actually use a rotation for 28/38 (and 36/30 pre4piece). This helps me out for those moments you speak of when all hell breaks loose, but while I can write up a guide and teach people rotations and theories there are things I cannot teach. Things like thinking ahead, raid awareness and not using tunnel vision on your bars. Hopefully I can set a backbone and at least get people thinking outside of the box like I see you are trying to do. Thanks for reading and hopefully I will have the next couple of parts up soon™

  • http://twitter.com/Bewbilicious Brent Matlock

    Just posting for those that read, I have had a death in the family and will not be posted the next segment until next week. Sorry for the hold up but you can feel free to contact me via in-game or thru email @ bewbilicious@gmail.com it goes direct to phone so I can get back to you quickly

  • http://twitter.com/intrinsc_rift Intrinsc

    When exactly is the next part coming? 3 months is enough time, me thinks.