Originally posted by Gersh_Trion (Source)
As we mentioned in our December Q&A we have a number of changes incoming with our 1.7 patch focused at improving the overall experience for our high level players! Listed below are the highlights for what’s incoming to PTS, as each new change hits the test server we will be posting a more detailed thread on the topic for people to give feedback on!
As always this is just a portion of what we are currently working on for 1.7, so expect to see updates to features, patch notes, and forum posts as we get closer to releasing the patch!
- The Rift Team
Greater variety for expert dungeons!
In order to give our expert dungeon players a much larger variety of dungeon content, we will be combining both tiers of expert dungeons into a single “Expert Dungeon” Category. All expert dungeons will be similar difficulty to our existing Expert Tier 2 dungeons, and those dungeons that have gotten harder will have new upgraded loot added to them.
In addition we will be revisiting our existing “Entry Level 50” content such as Chronicles, Dungeons, and Rift content to ensure that the rewards earned will smoothly transition players into expert dungeon content, not only will these changes make early level 50 content more rewarding, but it will also help to smooth the progression for new level 50 players into harder PvP and PvE content!
Streamlining item progression!
Another big improvement incoming with 1.7 is addressing some of the frustration for a new level 50 who is trying to gear up to be competitive in PvE / PvP. Currently on live the jump in item power between content tiers is inconsistent. Early in their endgame experience players get smaller upgrades and as they progress the jump in item power gets significantly larger.
As a result we’ve decided to go back and even out the power curve for post level 50 players, giving them a cleaner progression through gear with more even increases in stat between one tier and the next.
Players currently in the top tier items from Hammerknell and Rank 8 PVP will see not change to their equipment, but players below this level will see an increase in item power as we even out the large gaps between our highest tiers of content.
PVP planar attunement & Prestige system revamp and more!
Last but definitely not least we have a number PVP improvements coming with this patch focused on improving a player’s PVP leveling experience while still keeping the matches as competitive as possible. New level 50 players who are placed in both ranked and non ranked matches will have their base stats automatically bolstered to a minimum level, allowing them to be more than just a speed bump for a higher level player.
For existing PVP players, Items purchased from the Prestige store will get the same improvements as the rest of the game, making sure that the jump in power between each set of items is more consistent. In addition we are removing the prestige rank requirements from many of the items, which will give players more freedom when choosing to purchase / upgrade PVP equipment.
Speaking of ranks we will be adjusting the Prestige Rank system to have significantly more ranks, players will have their old rank automatically mapped to the new rank. With these new Ranks come new rewards, including costume versions of PVP armor sets, Planar Attunement Points, and more.
Additionally, we will be doing away with our existing PVP Souls. Moving forward we want PVP players to be able to play the soul combination they want to play and not have to worry about sacrificing soul points to obtain PVP bonuses. Instead we have taken many of the popular bonuses & abilities from these soul trees and placed them in a NEW planar attunement tree specifically focused on PVP.
Finally, we are continuing to look into a number of improvements for warfront queue’s and matchmaking which will be released in a future PTS update in the next few weeks. So keep tuned for more information!