Date: Mar 7, 2012  |  Written by Draegan  |  Posted Under: News  |  DISQUS With Us: No comments yet

Originally posted by Ailion (Source)


Additional updates for 1.8. These won’t be up on the test shard until the end of the week or next week.

Marksman

  • Empowered Shot: Energy cost has been reduced from 45 to 40.

Ranger

  • Splinter Shot: Energy cost has been reduced from 45 to 40.
  • Improved Escape Artist: Removed
  • New tier 6 talent: Steady Hand: Increases the effect of Attack Power on ranged weapon abilities by 5%, plus an additional 2% per point spent in the Ranger soul above 26.
  • 2 piece HK synergy crystal: Now also reduces the energy cost of Shadow Fire by 10.

Saboteur

  • Chemical Bomb: Duration of the effect is increased to 10 sec, up from 8 sec. Damage has been adjusted.
  • Spike Charge: Duration of the effect is increased to 10 sec, up from 9 sec. DOT interval is now every 2 sec, down from 3 sec. Damage has been adjusted.
  • Caltrop Charge: Duration of the effect is reduced to 10 sec, down from 15 sec. DOT interval is now every 2 sec, down from 3 sec. Damage has been adjusted.
  • Improved Spike Charge: Removed
  • New tier 4 talent: Combat Wounds: Increases the damage of Spike Charge and Caltrop Charge by 10/20%.
  • Bomb Specialist: Now also reduces the energy cost of Bombs by 1/2/3/4/5.
  • Demolition Specialist: Number of enemies affected has been increased to 4/8 other enemies.
  • Trench Warfare: Now also affects Detonate.
  • Splinter Charge: The value of the armor debuff has been increased. A 5 point Splinter Charge will be slightly higher than a 3/3 Piercing Shot.
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