Originally posted by Ailion (Source)
Additional updates for 1.8. These won’t be up on the test shard until the end of the week or next week.Marksman
- Empowered Shot: Energy cost has been reduced from 45 to 40.
Ranger
- Splinter Shot: Energy cost has been reduced from 45 to 40.
- Improved Escape Artist: Removed
- New tier 6 talent: Steady Hand: Increases the effect of Attack Power on ranged weapon abilities by 5%, plus an additional 2% per point spent in the Ranger soul above 26.
- 2 piece HK synergy crystal: Now also reduces the energy cost of Shadow Fire by 10.
Saboteur
- Chemical Bomb: Duration of the effect is increased to 10 sec, up from 8 sec. Damage has been adjusted.
- Spike Charge: Duration of the effect is increased to 10 sec, up from 9 sec. DOT interval is now every 2 sec, down from 3 sec. Damage has been adjusted.
- Caltrop Charge: Duration of the effect is reduced to 10 sec, down from 15 sec. DOT interval is now every 2 sec, down from 3 sec. Damage has been adjusted.
- Improved Spike Charge: Removed
- New tier 4 talent: Combat Wounds: Increases the damage of Spike Charge and Caltrop Charge by 10/20%.
- Bomb Specialist: Now also reduces the energy cost of Bombs by 1/2/3/4/5.
- Demolition Specialist: Number of enemies affected has been increased to 4/8 other enemies.
- Trench Warfare: Now also affects Detonate.
- Splinter Charge: The value of the armor debuff has been increased. A 5 point Splinter Charge will be slightly higher than a 3/3 Piercing Shot.





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