Trion’s Assistant Community Manager, Walsingham, let us know today that better versions of character nameplates are coming to RIFT, and are up on the PTS currently for player testing. The full scoop can be found here. Continue reading for more information and screenshots!
Here’s Walsingham’s post in the PTS thread, which is linked above:
Nameplates are now available on PTS!
Nameplates will be replacing the old combat meters and will appear on yourself and your target while in combat. There will be a default setting, and the system has a variety of settings that will allow you to customize it to your heart’s content. The options also allow for you to turn the system off entirely.
You can swap between your customized settings and the default with Shift+V.
Enjoy, and as always, your feedback is important, so please respond to this thread with any feedback and suggestions that you might have.
On to some screenshots!
The frames shown in the title image preview the player frame, friendly player frame, and friendly NPC frame. The player frame shown is the Cleric version, which shows the blue mana bar below the health frame. Mage frames will look similar. Target frames don’t show a resource bar unless specifically targeted.
Here is the Rogue player frame, resource bar in pink:
And the Warrior player frame, which is shown in-combat. The resource bar is yellow, and underneath is the familiar Attack Point mechanic:
Here is the Cleric nameplate in combat, shown with two enemy nameplates:
As you can see, the enemy that’s currently targeted shows a highlighted nameplate. The rest of the mobs’ nameplates will appear somewhat faded. This is a fantastic built-in feature for tanks, and anyone that loves to collect mobs and AoE them down. It reminds me of World of Warcraft’s Tidy Plates, an addon that becomes simply addictive once you use it.
Here is the option screen, which is located in Settings –> Interface –> Nameplates (click for a larger version):
Here, the nameplates can be adjusted as to when they appear, and for which frames. They can only pop up during combat if the player wishes, and can be disabled entirely. The colors can also be adjusted, by going into the Name Color settings, which is also under Interface.
One handy feature is the “on harm” toggle in the settings, which disables the frame unless someone around the player is taking damage. This has great potential for healers and for players who enjoy large-scale combat.
All-in-all, the feature looks pretty damn awesome! It’ll be great to see the final product when it is released on live servers.