Date: May 21, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: 1 comment

Originally posted by Tacitus (Source)


Ran a few IA’s in Silverwood yesterday, only the level 10-14 range one is enabled.

All of them ran smooth, every stage popped, each one was different with different objectives and a “new” boss at the end, eg Hylas, Atrophinius, a big wasp boss, Goblin Chiefs and so on

[...] seeing as the level 15-19 range isn’t active yet

Just for some clarity, the adventures should be in a fairly final state so any bugs found in them I am most keen to hear. Also interested in how the balance feels for objective numbers vs availibility of targets, both for kill adventures and the non-kill types.

Also, the lvl 15-19 band of SW/FM will not be in 1.9. At patch launch will be the current lvl 10-14 band seen on the PTS and lvl 20-26 GW/SF due on PTS soon. As noted, you do NOT need to be level 50 to use mentoring, so as of 1.9 it will be possible to level from 10-50 purely through IA.

I will be working on lvl 15-19 SW/FM before 1.9 goes Live, however, and ideally we will not wait for 1.10 to release it. Eventually, you will see all of the current leveling range of content represented through IA as well.

As an aside, I have also tried where possible to integrate much of the current normal quest content with IA counterparts. For example, if you are on the quest “Beautiful Wreck” in FM, the Glamour Stones you collect count both towards the normal version of the quest and towards the IA version if you happen to be on both at the same time. There will be a few places where this is not the case due to technical limitations, such as the SW quest “Mischief Un-Makers”, but those should be rare exceptions.

We have a lot of ideas of things to do with IA, so the variety of content is only going to keep growing!

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  • http://www.facebook.com/SwobyJ Malcolm Swoboda

    I have a strong feeling that that while future zones WILL still have solo quest content, they will be more like Ember Isle (1-2 main questlines with the rest being ‘pickups’ from mobs and random objects, and dailies), with everything else being Instant Adventure based. They will lead into ‘mini-zone events’ at times, while actual Zone Events involve the whole zone.

    Hopefully this can work out as their dynamic content for 2012.