Date: May 21, 2012  |  Written by Laura Hardgrave  |  Posted Under: Article  |  DISQUS With Us: 12 comments
Zones

RIFT’s Public Test Shard is useful for all kinds of things: testing out new features like Conquest, playing with new builds, and keeping tabs on world events. Oh, and datamining! Since the PTS client is closer to the client Trion’s development team works on, every now and then PTS players are able to glimpse into the world of Telara as imagined in the future, and find out about the cool things headed our way that haven’t been announced publicly. Most of the information datamined is pure speculation at this point, but that’s half the fun!

This past week, a couple PTS players noticed some very interesting additions to the achievements tab. One of which is pictured above, and was located under the “Zones” section. Yep, that’s right. Six new zones. Six. Dusken Spires, Eternal City, Pelladane, Seratos, Morban, and Steppes of Infinity. Interestingly enough, there are six planes. Could these possibly be the new zones in the next huge content addition?

Trion, in the past, has talked about the addition of expansion-type content that will eventually allow players to move through the planes, and take part in battles in a world we are unfamiliar with. It’s possible that these zones are connected to that content, since the numbers match. It’s also possible that these zones are connected to content located in Planetouched Wilds, which is an area discovered on the PTS last year, or a new continent entirely.

Planetouched Wilds is rumored to be the area to the north of Droughtlands and to the east of Freemarch. The area is circled in the image above. The area is definitely visible on current maps, just displayed greyed out, as seen in maps like this. Last August, the area was briefly available on the PTS for players to explore its half-developed state.

Here is one of the videos captured during that time:

While it seems possible that the new six zones have to do with Wildtouched Planes (and maybe even probable, given the fact that players have been to the zone, and know it’s in development), it seems a little unlikely that six zones worth of achievements will be found within that peninsula. This has led a few players to believe the zones may be part of a larger continent.

The new continent theory has been around a while now, too, first seen last November, when images of Infernal Dawn and a new city in development were datamined from the PTS. The name “Shi-Ming” was also discovered, which may be the continent’s name. It seems likely that we will see another continent at some point in RIFT’s future, especially given the implementation of Ember Isle. The team at Trion has also mentioned the fact that RIFT’s world expands far beyond one continent. Here is an image of the datamined continent (click to bring up a larger version):

If a new continent is indeed the home for these six zones, it may be a while before we see their implementation. That’s also true with the theory about traveling across the planes to new elemental zones. Still, all three theories are rather exciting to think about. New zone achievements weren’t the only discoveries made last week, either. Players also discovered a new achievement category under “Planes”, called Hunt Rifts. It seems we have another type of rifts headed our way! Will they be a new tier of raid/group rifts, or are they a new type altogether?

The name makes me think of the rare creature quests from Scarwood Reach, and my first thought was a new type of rift that starts a scavenger hunt of sorts, requiring players to kill a particular creature from the rift, that might dash off into the environment. This would add a little more dynamism into RIFT’s dymanic content. It’s also possible that hunt rifts are actually connected to the new zones, and act as a portal of sorts that enable players to hunt across the planes.

A couple new dungeon names were also discovered: Empyrean Core and Golem Foundry. Since both dungeons and chronicles are located in the same achievement tab, these places may end up being either chronicles or dungeons at this point. It would be very awesome to see another dungeon similar to Caduceus Rise, both in difficulty and environment, although more chronicles would be welcome additions as well.

A new meta category for world events also popped up: Summerfest. This one’s fairly self-explanatory. After the implementation of Fae Yule, a new summer-themed holiday event doesn’t surprise me in the least, and my only hope is that it’s as creative as the Carnival of the Ascended if not more so. The good thing? There’s really a ton of creative room when it comes to implementing a summer-based event. Fishing and camping (using survival) events come to mind in particular.

These achievements were quickly taken off the PTS, so once again we are left to speculate among ourselves. Interesting stuff, though, and interesting times ahead! Special thanks to the players in this thread and others who have taken the time to share these PTS goodies with us.

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  • Dean2

    Another dungeon was also found when I searched the dungeon list on PTS. Goblin Foundry was just under Empyrean Core for a while. Don’t know if anybody else saw it!

    • http://www.facebook.com/SwobyJ Malcolm Swoboda

      Golem Foundry. Sounds Earth.
      Like Empyrean Core sounds Air.

    • Rdh4176

      I wonder if they are the chronicles for the earth and fire wings of ID? Empyrean Core = earth, and Goblin Foundry = fire.

      • http://www.facebook.com/SwobyJ Malcolm Swoboda

         Sorry, Empyrean = heaven = air. We see this word in Air content/rifts, in fact. It would almost surely be an Air environment/with Air enemies. Golems tend to be Earth (especially with the word ‘foundry’) but we have also seen golems related to Water (Abyssal, etc) and Death (Endless). Not ‘innately’ anything but Earth though.

        So air and earth, not fire and earth. Sounds like 2 of maybe 3-5 dungeons for an expansion. Maybe even 6 dungeons based more purely on each element, as most of the original dungeons had to do with a mix of elements in some way.

        • Rdh4176

          Sorry, in fact Empyrean = heaven = fire, see 
          http://en.wikipedia.org/wiki/Empyrean.  We are both wrong at the same time.
          I still think they will be the chronicles for the earth and fire wings.  it makes sense because they have brought out the chronicles shortly after the raids, and there are still many many people who have yet to set foot in ID.  The part to me that made me thing Empyrean Core was earth was the “Core” part, but knowing Empyrean = fire, then I could imagine it is the fire wing and the Goblin Foundry (not sure where you got Golem based on OP) could be earth.  but we shall see.

          • http://www.facebook.com/SwobyJ Malcolm Swoboda

            They don’t have the same naming conventions as Chronicles… (“_____:____” “River of Souls: Chains of Death”)
            These dungeons do not have this. In fact, they’re named just like Cadacus Rise, etc.

            The Goblin Foundry is a mini-area of the DEADMINES of WARCRAFT. ;)
            The Golem Foundry is: http://img443.imageshack.us/img443/2224/golemg.jpg

            There. ^^^^ It’s right there
            I knew this stuff before the writer (OP) posted this article.

            Empyrean Core MAY involve Fire, but the overriding concept of it is ‘fires of heaven up above”.

            This could mean any of the following:
            -AIR, because ‘fire’ of empyrean is actually aether/ether which is actually defined as AIR (primitive elemental science ftw)
            -FIRE (so I partially agree with you), because the heaven up above would be possibly the Sun, or the like. Basically, it is so far into Heaven, that it burns brighter than anything else. Doesn’t sound like the Plane of Fire then, imo.
            -The VIGIL, for obvious reasons.

            I say AIR, because I have seen the word Empyrian (or forms of it) in relation to AIR content in Rift, so it fits the actual game quite well – forget about mythology on our planet.

            The Plane of Air is all about a place of ruling or controlling over all – a force that shifts through everything that exists, and directs it. Crucia is one who wishes to be worshiped and catered to by every single living being on Telara. She wants to be their god and ruler, above all else (where the other dragons have their own aims, and use their followers towards those aims). EMPYREAN fits very very well into this.

            Sorry for the caps, but I hope they got my message across better.

          • Rdh4176

            I like that regardless of my logic and the fact that it is my opinion, that you are right and i’m wrong.  Internet politeness in all its glory.

            Furthermore, after some more thinking, ID is a Raid that has earth and fire in it.  My new OPINION is that the Empyrean Core and the Golem Foundry are still the chronicles, but each has a fire and earth part of the name.  

            Empyrean = fire, Core = earth
            Golem = earth, and Foundry = fire.

            Just more speculation.

          • http://www.facebook.com/SwobyJ Malcolm Swoboda

             I think it’s more likely we see a 2nd Hammerknell Chronicle (with Akylios) in 1.9 or probably 1.10-1.11.

            Then as we pass over the summer and into possibly Crucia/Air content, we may start to see Chronicles for Earth and Fire in Infernal Dawn.

            Then as we possibly head back into Death content, we may start to see Chronicles for Air and such.

            I think Trion would want to be at least 1 raid tier ahead of the raids they are developing Chronicles out of.

    • http://www.facebook.com/people/Laura-Hardgrave/100000713622505 Laura Hardgrave

       Ah ha! Very cool. I’ll add that in. :D

  • Marko

    Don’t forget on PTS it now has the Summerfest World Event. The mail you get from Shyla (Guardian side) mentioned “but by fat the most popular is the annual Scavenger Hunts!”. Hunt Rifts, Scavenger Hunts? Yea, your Scarwood Reach idea does seem to resonate here; although I don’t think it is going to be a creature that goes away from the Rift. Rather, I think it will be that Trion might implement some Rifts that are no longer ‘static’; as in, yes, the rifts are random, but the creatures generated in the rifts currently are not – once a rift is open and you see the first stage of the rift, you know exactly what will come afterwards if you have done it before.

    However, what if, instead, these Hunt Rifts had a level of randomisation to their Stage 3 and Stage 5/6 ‘mini-boss’ mobs? If that were the case, then you could introduce a Scavenger Hunt where you’d need luck to find these rare mobs that occasionally appears as a Stage 3/Stage 5/6 mob.

    • http://www.facebook.com/people/Laura-Hardgrave/100000713622505 Laura Hardgrave

      Good thinking… I kinda like that idea!

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