Last Friday, Tacitus gave us an update about one current change coming to RIFT’s Instant Adventure system. Trion is planning the removal of the mechanic that causes players to shift between IA groups and zones every so often. This mechanic, originally intended to give players some variety while adventuring, can feel a little forced simply because it doesn’t give the player an option on locations. Sometimes it will switch players from one well-populated IA team that meshes well together, and move them to a different group.
Originally posted by Tacitus (Source)
We have decided to remove the feature that shifts players to new zones every so often.As I said, the intention was to offer a wider variety of content in one IA run, but it sounds like we may have been trying to “solve” something that didn’t need solving. And in doing so, made it less fun. So we are pulling it out! I don’t have an ETA other than we want it done and hot-fixed “soon”.
Sounds like a step in the right direction.
In response to this post, one player offered an alternative suggestion that seems to make sense:
“I agree that in the current implementation, zone switching is more of an annoyance than anything else. What I would love to see is to give the IA group an option to vote on whether or not they would like to change zones. If a certain minimum number agree to it, then only they will switch zones.”
This would allow players the ability to stick with the same group and change zones for some diversity.





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