With guilds being able to house players of both factions in RIFT 1.10 and Soul Legion on the horizon, is it perhaps time for Trion to rethink the current raid lockout system? Some players wondered just that in one forum topic recently, and even came up with an interesting and unique suggestion. Here’s the general gist of the idea:
“If you guys are familiar with the Warcraft looking for raid system, they have a “loot lock” system in place. Though WoW developed this idea, they didn’t take it to its full potential. The loot lock system allows a player to run a raid as many times as they like during a week, but that player can only roll on the gear or get marks ONCE per week per character. Now the great thing about Rift is the Planar Attunement system brings in a reward for those that are locked to the bosses they help kill. You get the exp from the mobs killed as usual, but as an added bonus, if you are loot locked, you get a 50k PA exp item. This would allow people in guilds that do the weeklies as a guild to help their friends finish the weeklies. Also, if a player gets locked to say 2 bosses in a raid and missed the continuation, they can jump in a fresh run to finish the raid and get loot off the remaining bosses they have not locked.”
Basically, the idea is that players would get locked to each boss according to loot they choose to pick up, not the instance ID or individual boss fight. So, for instance, a large guild can run the upper levels of HK multiple times a week, bringing in players who need specific pieces and trading them out once they obtain what they need. This would also let players help other guildmates when trying to complete weekly raid quests as well as let smaller guilds call on friends who’ve already ran the content that week when short on raid nights.
Of course, an idea like this would most likely need to have some sort of limits applied, otherwise players may be prone to continuously farming AP, reputation, achievements, and even platinum in this manner. Raid content burnout may also be an issue with this system.
What do you think? Does an idea like this have a place in RIFT, or does the amount of content available at current endgame make raid lockouts a non-issue?