Date: Sep 20, 2012  |  Written by Jessica Cook  |  Posted Under: Article  |  DISQUS With Us: 21 comments

This probably isn’t a very surprising revelation from a site called “Rift Junkies”, but there are a lot of things to love about RIFT. The events, the quick rate of patch releases, the mechanical ponies… but even as fans we know that not everything is perfect. Right at the top of that list for many is the game’s art style. To be fair it’s been getting better over the last six months, but arguably the biggest factor that prevents new players from getting into RIFT is quite simply how it looks.

The complaint I hear most often from people who tried RIFT but didn’t like it is that they just couldn’t “get into the game”. There are of course a number of factors that can contribute to this problem such as lore or questing mechanics, but one critical element is that players think their character looks cool or interesting. If you don’t like how your character looks, you’re going to feel less interested in playing them.

While the addition of a barber shop in patch 1.9 helped with this problem, the character customization still leaves a lot to be desired. RIFT lacks different silhouettes in player characters. Bahmi are a little tall, Dwarves are a little short, but generally all the models feel the same. Much of the levelling gear is pretty hideous, too, which was particularly troublesome before the Wardrobe was added. Remember that asymmetrical diaper bodysuit thing that lowbie Guardians inevitably end up using? Or the leggings with steering wheels for knee pads? Or the many many pieces of generically tatty chainmail?

Even the original cosmetic gear seemed oddly unappealing for the first few months. Sure, the Deep One Hugger hat was amusing and different, but does it make your character look cool? For most people, the answer was no.

And then there’s the world itself. Trion quite intentionally designed Telara in desaturated colors, particularly compared to other modern MMOs. The tones absolutely do make the world seem more grubby and war-torn, but it also created an uphill battle for designers trying to create striking vistas and remarkable zone ecosystems. In an era where other games are bright and super-saturated with color, a more modest “realistic” palette can be a tough sell.

Fortunately there have already been some signs of improvement. The masks from the Carnival of the Ascended were all unique and inspiring. The Farmer’s Hat from the current Autumn Harvest festival is also well-made and looks neat. On Defiant side it seems like every other player is wearing the Centurion outfit from the Veteran Rewards because the combination of metal and cloth looks interesting and the model dyes very well. More like these, please!

The style of cosmetic items is going to become even more important once Storm Legion introduces dimension housing. There’s nothing wrong with using a more gritty, muted art style and it certainly helps differentiate RIFT from other MMOs, but players need cool, unique, and stylish items that fit in that world. Give us strange angelic or steampunk themed furniture (for Guardian and Defiant), shirts with odd Elizabethan collars, and the ability to make our characters as wide or narrow as we like. RIFT’s art style was a hindrance when the game launched, but the future in Storm Legion is wide open and hopefully Trion is ready to give the players the interesting customization items they deserve.

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  • Tophir

    I definitely think the biggest problem with the art style is weapons and armor. Yes it has gotten better but with the powerful engine that drives this game we should be able to see some amazing type weapons and armor designs. This is a fantasy MMO, andthe stuff you wear and use to fight mythical monsters and planar creatures should not look like something used in “real life”. With all the magictech coming in SL it would be cool to see armor and weapons with moving parts and cool visual effects. Also the mounts seem quite bland as well. It seems like the art team throws on a new skin and just adds a few horns or spikes and thinks that’s all something needs to look amazing. I’ve always said from the beginning of this game that Rift has amazing environment and architecture people but they need to hire some new guys that can really take the power of the game and create some amazing visual gear for the players.

    • madecin1234

      Rift is a fantasy MMO but not like WoW. It as always been more realistic then cartoonist. I think the gear from patch 1.3 was getting better and better and looks super. HK, ID and Ember Isle are just amazing and Storm Legion will be like that all the way. I hope personally hope that their not going to put much “fla fla” on the gear like WoW. Stuff from ID is find. Just what it need.

    • Tramtrist

      Sorry, but I completely disagree with you. One of the things I love about right is that the armor, clothing and weapons are very realistic. Armor evolved to look the way it historically did because those designs worked better. Th fantasy chain mail bikini, or the giant-pointy shoulders on nearly every piece of Warcraft armor — those are horribly impractical in an actual fight. As a medieval history buff and a fantasy gamer, I appreciate the research and authenticity of the gear. It makes rift feel like a game for educated gamers, not just teenage boys.

  • Coker101

    Agree and disagree. The art direction in Rift is fantastic for the most part. All the female character models are very well done and the Dwarves are the most original looking I have seen in a game. I really don’t think it’s the art direction as much as it is a lack of different looking armor while leveling up (like you noted) and some of the animations. Both of these things kind of tie into the art direction I guess but at the same time they are a different animal as well. The killer to me is some of the terrible animations….like the Dwarf 2H weapon combat is so clunky and the transition from not being in combat to entering combat is also really bad. Heck sometimes I attack and never even see my toon swing their weapon.

  • http://www.facebook.com/profile.php?id=100002930217547 Tony Jacobs

    From what I’ve read, they didn’t spend a ton of time making lots of interesting armor for the intial release. I guess that’s fine, but I’m hoping it changes moving forward. I might agree with some of these points, but from what I’ve seen from the expansion design (the monsters, the world, the outfits), it seems like they’re breaking out of their mold.

    The game really could benefit from a new race, in my opinion… But I’m not sure how they could shoehorn that in there from a story perspective. They’re just too similar, I feel.

  • http://www.facebook.com/darrel.sapp Darrel Sapp

    I have to agree with my fellows here about the armor. Very uninspired during early levels. To be honest, the world is beautiful. Even before the new lighting dynamics, the views from certain areas are nearly breathtaking. Also, there is a variance when it comes to going zone to zone. I especially enjoyed my time in Iron Pine Peak. You could almost feel the desolation of being in the constant snowy and treacherous environment. In comparison to many other MMOs that I’ve played (WoW, Matrix Online, SWTOR, LoTRO), I think the environments in Rift are the best out of all of them, by far.

  • Samuel Serafim

    I love Rift, but since patch 1.2 i create topics speaking how uggly Rift’s gear are. I repeted a lot of times but they dont care. In a low grafics card, Rift’s gear seens extremely horrendous. But Trion surely dont care.
    I stay at Rift because of updates and the customization of skills that the soul system allows.

    • Kait

      wow, you actually expect them to redo nearly every single art asset in the game to show they “care”? And I thought my ex was impossible to please….

      • Samuel Serafim

        ? I dont expect anymore they do better gears. I already have tried too much. I quit this when i understand they dont care about this. This is what i mean. I think Trion hear the costumers, but i think they could hear more and do better.

    • madecin1234

      Oh yeah Trion, make sure the gear and everything else looks the same on Ultra and Low settings.Get a new card and that’s it. If you play WoW for example on Low settings, I can tell you that this is very very uggly. Rift in Low is find. I know it because in big battle (like at the end of Zone Event), I have to lower my settings.

  • madecin1234

    Looking at you screenshots, it doesn’t seem you are on Ultra. With my graphic card (HD4850), I have better then that.

    I have to say that since 1.3 (HK gear), the gear is better.

  • Jen

    When I started playing Rift, I thought I was just used to WoW’s style and colors and that’s why I found Rift so, so boring. The rifts themselves are gorgeous, but everything is brown with black and more brown. The gear is boring too (I don’t raid, so I don’t know what raid gear looks like, unfortunately) and the “novelty” hats are horrible. I managed to find a couple of OK wardrobe options for my cleric, but nothing breathtaking.

    Going back – I thought I was spoiled by WoW until I tried GW2… and colors! Lots of colors! Even the low level gear looks great when dyed. I won’t say this is the reason I stopped playing Rift (the subscription was), but I can’t say the boring art style didn’t play a part in it.

  • Ryan

    Oh, this is amusing as hell. You write up a post about the art style of Rift and what the game looks like to you… BUT YOU’RE IN LOW FUCKING QUALITY RENDER?

    Wow, quality bullshit post right here. Seriously? Upgrade your shitty graphics card to handle the game on Ultra settings (with majority of the extras checked) and you’ll see this game doesn’t look like shit.

    Who the fuck writes an article on how the game looks with a shitty GPU anyway?

    • Quirk

      I’m pretty sure a better graphics card won’t make the races have a different
      silhouette or that deep one hat look less silly.

    • Bob Brink

      First off you need to take your meds before you post next time.
      Second you need to learn the difference between graphics and art direction. For the most part your gpu will not make any difference on art direction at all.
      Please don’t get mad and hurt yourself after reading this…it’s just my opinion.

  • Tedus

    My problem with Rift was the sound. I struggle to find the words to describe it, but the sounds in the world just dont “feel” right and never have. In the Defiant starting zone right from the get go the sounds of storms and war just felt cluttered and “echoey” And throughout the game the ambient sounds in the world annoyed me to a point where everytime I logged on I couldnt play for an extended period of time.

  • Pile of Pooh

    The art style of Rift is part of what sold me on it. I can’t stand all that anime-tard supersaturation. By no means am I looking for a realistic simulation of medieval Europe, but neither do I want my RPGs to look like a grenade exploded in a rave warehouse.

  • Iferious

    I love the end game zones and raids, The Armor for the most part is good I would like to see some piece with special lighting or moveing features. My biggest problems is with the weapons most of them look the same same. I really want to be able to see some one weapon and know what it is just from looking at it. I also want to state that the frams for the questing part of the UI suck. I cant follow the lore because even just ready the story like. I would love the see the story line more annimated. I want to hear the quest spoke by the npc. I dont want to have to read a boring story. well the story seems boring til end game.

  • Siiris

    great article. That is exactly what i think about Rift and its problems. I hope that Trion reads this and finally starts to re-think about their style. It is just way to avant-garde-ish. Thank you for pointing that out. :)

  • Eavoinne

    I absolutely LOVE the desaturated colors and look of Rift. This was the first thing that struck me about the game, and one of the big things that hold me. I am tired of the bright colors and cartoony characters of wow. If Rift ever changes this feature I will be very disappointed.
    As for the characters and the costumes, I am very satisfied with the character creation feature, although the wardrobe could use more variety — even though quite frankly I have been so caught up in the game itself that I hardly noticed the lack of variety. The ability to dye your costumes is a big plus as far as I am concerned, and even the beginning looks can be customized quite nicely.

  • Makarion

    I find it amusing that for me, the drawbacks that you list are a big advantage. I temporarily left because of game mechanics, then came back to Rift for the graphical style!

    Mind, some improved frame rates would be nice; Rift doesn’t perform well compared to the competition in that regard.