Date: Oct 31, 2012  |  Written by Jessica Cook  |  Posted Under: Article  |  DISQUS With Us: 8 comments

Last week, randomly selected participants in the Storm Legion beta were emailed a survey about their experiences. The questions were pretty standard, such as asking what the player thought of each new feature and checking how likely they are to recommend the game to friends. There was one question, though, that stood out as being particularly relevant.

RIFT is often accused of being derivative of World of Warcraft, and their original marketing slogan of “we’re not in Azeroth anymore” certainly didn’t help with that perception. At its launch in March of 2011, the UI seemed directly lifted from WoW right down to the special hotkeys and exclamation points to mark questgivers. While rifts themselves were a new concept with new graphics, dwarves and elves fighting fantasy creatures with magic had already been done a million times in a million different games.

Fortunately, Trion listened to their players and between their amazing content patch schedule and the imminent expansion the game is remarkably different from what it was at launch. So the next time one of your friends asks, “What’s so unique about RIFT and Storm Legion?” here are five things you can tell them.

1. Dimensions

Storm Legion is certainly not the first game to introduce player and guild housing, and not even the first to introduce incredibly detailed housing. However, it’s extremely rare for a AAA title to give players such total control over their space. How much control? Whitelady’s amazing redesign of the Stone Flask Tavern was featured on the official Dimensions livestream, but it’s worth checking out the detailed screenshots of how they created their dream home. Adding a second floor, creating a garden out front, even putting in a fashion show runway — the possibilities are almost endless.

2. Different Ways to Level

While RIFT has a more traditional MMO design where the bulk of the activity takes place once a character has hit the level cap, Storm Legion introduces even more paths to get to 60. While there are still standard quest hubs in each zone, the story quests have been marked for players who are more interested in seeing the lore than engaging in battles. On the other hand, players who prefer combat can simply run around killing anything in their path and complete new Carnage Quests. Explorers will enjoy the flexible quests that can be picked up on the fly. And of course players will still have the current options of leveling through Warfronts or Instant Adventures.

3. Magitech Art Style

It was mentioned at the beginning of this post that RIFT started with a pretty common fantasy world, and while that’s true it seems to be changing in Storm Legion. The Trion buzzword for the new art design is “magitech”, and it’s evident all across the new continents from living mechanical mobs to giant clockwork towers. RIFT has always held the promise of breaking away from standard fantasy tropes with the technology-driven Defiant in particular, and it’s great to see them capitalize on this in Storm Legion. An emphasis on technology over high fantasy definitely makes the expansion stand out from the crowd.

4. The Soul Trees

While other games are radically streamlining the character building process, Storm Legion continues RIFT’s tradition of elaborate soul trees. Combined with the new, more detailed character templates now available in patch 1.11, the souls are an excellent example of the old design adage “easy to pick up, hard to master”. The art (and math) of perfect soul synergy can appeal to players who enjoy optimizing, while others can simply pick a template or build their own character to maximize fun over output. Storm Legion has certainly changed how souls work, particularly by de-emphasizing macros, but there are still enough options and spells to let players customize how they play as much or as little as they wish.

5. Getting Out Into the World

As some other AAA MMO titles get older, they seem to gain lobby-based gaming styles. Players hang out in their city of choice and wait for queues to pop, and much of the outside world goes unused except for leveling alts. RIFT, on the other hand, essentially demands that players get out into the world. There are daily rift quests to complete, crafting rifts to destroy, and zone invasions to repel. World events tend to feature activities that get the player back into every zone, whether you’re looking for a quest item or trying to feed some corgi royalty. In RIFT, and continuing in Storm Legion, the world is full of adventure at any level.

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  • Sahrimud Aarsifeld

    nice read :)

    I like the open world of rift, other games its city-queue-go, city-queue-go in rift its different, the world call me: events, onslaughts, puzzles, artifacts

    i like it

  • Propogandista

    When did you get hired to write PR for Trion?

    • Jessica

      Hey, we’re a fansite, which means every so often we like stuff. ;)

  • Poreum

    I think it was a smart move for Trion to make the soul trees more complicated while at the same time offering more templates for gamers who don’t care to fiddle with trees, pen and pad in had. I personally like optimizing, so the new spells, (particularly for the Necromancer Soul, which I never much cared for in the past), were fun to play around with.

    I take it you have to upgrade to Storm Legion before being able to put 66 points into your tree? I noticed I wasn’t allowed to spend any more than 51 points on Necromancer despite having 66 points total…

    • Jekestrahz

      Are you referring to the 1.11 with your 50ish toon that doesnt have 66 points? Because i have 66 points without purchasing yet the SL. You might have a problem there mate. .

      @PR

      I loved the read, RIFT really suites me as a gamer. I AM HOOKED.

    • Triviathan

      You have to level above 50 to be able to put more than 51 points into a tree. Not any different than when you were leveling the character up to begin with. Only so many points per level in 1 tree.

  • Darvocet

    Ive spent over an hour browsing player Dimensions yesterday. And your right when say ” the possibilities are almost endless.” And while most of the dimensions I saw were just add a few trees here, a table there, Ect. Some players completely redesigned the dimension. One example is Darklords Amazing Maze, That guy built an entire 2 story labyrinth. And this isn’t some cheesy maze either. It took me two tries to get thru there (I got lost and had to port out the first try. )

    And still others have built complex jumping puzzles and massive statues/sculptures in there personal spaces. I’m sure it will be just a matter of time before someone makes a life size version on the Statue of Liberty or Eiffle Tower.

  • http://twitter.com/Snichy76 Snichy

    The main reason I play RIFT is because of the open persistent immersive world – it is an MMO after all. I hate lobby, instanced games and even those games that have a wonderful levelling process and look beautiful (e.g. Secret World) its a shame people just sit in the home/city and spam for groups and have no reason to get out into the world.