WORLD EVENT
* Instant Adventure: If you AFK in Sanctum and Meridian IAs, you’re gonna have a bad time.
* Moved a few spawn locations away from wardstones and fixed boss and mob hit point scaling on the city siege Instant Adventures.
* Sanctum Instant Adventure: Loosen a Few Bolts and Boots on the Ground: More Storm Legion Golems and Troops will now spawn.
* Bankers, Auctioneers, and Calling Trainers should no longer run off and fight to the death during city invasion adventures.
* Fixed queuing issues for city siege adventures.
GENERAL
* PvP: Reduced the effectiveness of Purifier absorbs in PvP – basically, ‘they don’t last as long under fire’.
* PvP: Fixed an issue blocking Grounded from being applied in Conquest.
* Nerfed the excessive post-1.11 damage of Scarn’s breath (Master Mode Darkening Deeps), Arakhurn’s Fire Nova (Rise of the Phoenix), and Swarmlord Khargoth’s adds (Primeval Feast).
* Infernal Dawn: Maelforge: Magma Torrent will once again NOT critically hit for facemelting damage.
* Instant Adventure: Fixed some adventures not giving Planar Attunement experience to level 50 participants.
* Fixed an issue where scores were not visible on the Crafting leaderboard.
* Updated the lighting in Terminus and Mathosia.
CRAFTING
* Just in case you were salvaging relic or epic items from Infernal Dawn, these now give the proper materials when broken down.
SOULS
CHAMPION
* Bladefury: Now granted at 16 points.
* Battlefield Intimidation: Now granted at 28 points.
* Titan’s Strike: Now an area of effect finisher ability with a cooldown.
* Follow Through: Now properly reduces Power cost.
* More number balancing for Champion damage.
RIFTBLADE
* Fiery Burst: Fixed a bug with this not unlocking.
* Riftwalk: Damage rebalanced.
* Rift Implosion: Reduced to 5% per Implosion Surge.
* Improved Frost Strike: Now improves the bonus damage on Frost Strike by 3/7%.
* Enhanced Burst: Increased elemental damage effect for eligible attacks reduced to 10/25%.
* Burst Capacitor: Base damage increase effect reduced to 5-25%.
* Improved Avatar: Now increases Avatar of the Rift damage bonus to 15/25%.
* Rift Strike: Now increases all non-physical damage by 25%.
* Avatar of the Rift: Now also reduces Power cost of non-physical abilities by 3.
* Quick Burst: No longer reduces Burst damage.
* Rift Familiarity: Now also increases Elemental damage by 3/6%.
* Elemental Empowerment: Now increases all damage, not just Elemental.
* Affinity: Increases non-Physical damage by 2-10%.
* Frost Strike: Damage increase debuff has been reduced to 3%, now enhances all non-Physical damage and is a multiplier, not an addition.
Unexpected additions:
WARLORD
* Battle Surge: Bonus reduced to 20%.
* Tactical Surge: Bonus reduced to 20%.
* King of the Hill: Cooldown is now 15 seconds.
* Piercing Thrust and Wave of Steel can now be used after Finishers as well. Cooldowns reduced to 6 seconds.
* Disorient: Now also triggers off Finishers.
* Thick of Battle: Now triggers off of Piercing Thrust, Wave of Steel, or any attack that must follow a Block.
* Advance Planning: Now increases the damage on Piercing Thrust and Wave of Steel, rather than reducing their cooldowns.
* Everything is a Weapon: Now increases attack power and Weapon Contribution by 35% for 30 seconds.
* All damage has been rebalanced.
The two lines below may not be working properly on live RIFT and will be fixed:
* Combat Training: Now increases all damage.
* Calculating: Now enhances Finisher damage as well.






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