Over the weekend, one of the popular topics on the official RIFT forums and in-game was the topic of mob tagging in Storm Legion. Trion has finally taken the first step in doing away with the old school “tag a mob first and grab all the rewards” system and now players are able to share experience, coin rewards, and quest progression on mobs they didn’t originally tag. Most players enjoy the new system, which essentially allows players to work together to defeat mobs and quickly complete Carnage quests and gain extra experience.
The downside, however, is the fact that since experience is split equally between all contributors of a mob kill, it actually becomes more efficient to throw up a weak DoT on a mob someone else is killing, remount, and continue finding something else to kill (or throw more DoTs around). According to some players, this kind of invalidates the whole “players working together” image that Trion most likely had in mind.
Elrar took a moment to clarify how the system works on the forums:
Originally posted by Elrar (Source)
I want to clarify how the new tagging system works with some additional information -With Storm Legion you’ll notice mobs are no longer “owned” and multiple players can contribute to the fight and get credit for quests as well as some XP.
What we realize is unclear is how that XP is divided so I wanted to take a minute to break it down.
As some of you’ve pointed out – XP is shared for the monster, in fact it works exactly as if you grouped together.
Now when a monster is killed it divides its base XP & coin along with a group bonus among those who contributed towards the kill.
We do feel removing tagging is a step in the right direction – but like any new feature we absolutely appreciate your feedback as we observe how it impacts your experience.
First off, I think it’s safe to say that most players definitely agree the new system is a step in the right direction. One possible next step might be to actually make the amount of experience dependent on damage done or time spent attacking a mob. Another option is to allow quest progression to be shared, but not experience. Alternatively, Trion could open the system up even more, and allow players to assist one another with buffs and heals while not partied. This might encourage players to stick together a little more, and discourage the whole “tag and run” system that is currently popular.
What do you think of the new tagging system? Is there room for improvement or has Trion nailed it?





