Date: Nov 20, 2013  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: 8 comments

artifact chart header

In a new blog post published yesterday, the Trion dev team talked about the data collection process they use to tell when and how long we play, what classes we play as, and how we spend our time in RIFT. Everything from how many and what type of instances are ran to the number of monsters killed, players killed, dynamic content completed, quests abandoned, and objects looted can be tracked using some nifty tools and a team of data collecting gurus. The data collected is used in a variety of ways to make the game better. Developers can use it to update quests that are abandoned often due to being too tedious or streamline content that players find difficult.

One interesting point that the team mentioned was that collecting artifacts is the number one activity RIFT players engage in. Why, yes, we do like our shinies! After collecting this data, the developer team moved in the direction of adding in more artifact collections, which is the main reason artifact-gathering is a large part of Autumn Harvest. And we’ll be seeing even more artifacts with the introduction of unstable artifacts in 2.6 most likely.

Read the full developer blog for more info.

SPEAK FRIEND AND DISQUS WITH US
  • Pickled piano

    Here’s a question: I wonder if players are drawn to artifact collections that offer things other than Lucky Coin. I tend to pursue the ones that offer pets or coffers of goods, etc.

    • Laura Hardgrave

      I would imagine the ones that offer titles or pets tend to be the most sought-after sets, but those are sometimes the more difficult sets to acquire as well. The cool thing about RIFT’s artifact system is that it’s so random it pretty much gives players a reason to always loot the shinies (or at least check them), even if it’s to sell duplicates or toss them in the guild bank. It’s one of the game’s simplest systems in theory, but the sheer randomness of it keeps it interesting. Whenever I play other games, I always find myself missing RIFT’s artifact system, hah.

      • Beatricia1 .

        I agree, If one belongs to two sets I always toss it in the one with the title or extra bonus other than a cache. If I see one while I’m fighting a mob I don’t care what it could possibly drop. Soon as it dies I make a beeline straight for the artifact before anyone else sees it lol!