Date: Mar 26, 2014  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: 1 comment

double loot week

Your farm raid nights might look a little more loot-filled this week. Announced yesterday on RIFT‘s Facebook page and Twitter page, Trion’s being pretty awesome and giving all RIFT players bonus loot chests from the final bosses of Storm Legion expert dungeons and Sliver raids and bosses inside 20-man raids. For the most part, these chests appear to be similar to the bonus chests spawned during Fae Yule and contain a random, bonus calling-specific item that can drop off any boss inside the raid/dungeon for the player that loots the chest (some raid bosses are handled a little differently).

The phat lewt-ness begins today, March 26th after the update (and has already began for EU players since a few hours ago), and runs until April 2nd. And yes, that includes bonus raid/dungeon currencies! Both have been doubled.

Date: Mar 4, 2014  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: 5 comments

rift new mounts

This past Friday afternoon, Trion hosted a playtest of the new Steppes of Infinity Conquest map on the Public Test Shard. Much fun and bug discovery was to be had as even Daglar and Vladd showed up to enjoy a bit of action. During the playtest, the team also previewed a couple of cool new goodies that will be added to RIFT in the future. Kiwi showed off a few screenshots over at Rift Dream Dimensions, and they’re far too awesome to not share. Here’s a brief preview!

Date: Feb 24, 2014  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: 2 comments

conquest power title

During last Friday’s live stream, Daglar talked a bit about the fact that Trion is finally considering getting rid of Conquest Power altogether. The idea originally popped up in this forum thread earlier in the week asking for player feedback. So far, the feedback seems to be leaning in favor of nuking Conquest Power into orbit.

Daglar shared his thoughts on what this would mean, exactly, and stated that on the PvP side of things, the loss of the stat bonuses shouldn’t harm PvP whatsoever. For raiding content, however, some groups may feel the loss of the stat bonuses provided through Conquest Power. He said that for Tier 1 and 2 raids, the plan is to automatically provide the extra stats for all groups that enter the raids while Tier 3 raids will be tuned without them. This will let guilds continue progressing without feeling as though they are going backwards.

So, what do you think? Is this is a good move?

Date: Jan 3, 2014  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: 2 comments

RJ Dev Tracker

A few months ago, the RIFT community was told that while PvP dimensions are very much still in the making, the team has had to put them on the back burner of sorts due to other features that had priority. Pithos, the developer who has been personally working on PvP dimensions, gave us a new update yesterday on the official forums. He basically told us where he’s at on creating them and that he plans on touching bases with Daglar and telling us more soon. Here’s his full post:

Originally posted by Pithos (Source)


I’m the one that has been working on PvP Dimensions when time allows (which has been rare!)…

There’s still no official release date set – it largely depends on how many features we want to launch with, and how often other tasks take priority.

I’ve got a very basic version fully functional now. Current working example: Click a banner to join a team, get teleported to your team’s start point, fight, get a point (or points) each time you kill someone on a different team, when you die and hit respawn, get teleported to your team’s graveyard and resurrect, and then at the end, declare victory for the winning team (or a tie!)… All of this within a dimension of your own creation, of course.

I’ll be talking with Daglar some time soon regarding when & how we want to release this.

Sadly we don’t have a release date yet, but soon hopefully!

Date: Dec 24, 2013  |  Written by Laura Hardgrave  |  Posted Under: Article, Buzz  |  DISQUS With Us: 2 comments

holiday season 2013

Aw, look at the corgis. Wait a minute… Is that a dwarf in his undies and a Fae Yule hat getting drunk behind them? Why, yes. Yes, it is. Wut? C’mon– it’s Trion we’re talking about. Trion released a new video celebrating Fae Yule and the holiday season yesterday, and it’s full of cheer, cute corgis, the majesty of Iron Pine Peak, and, well, yes. This fellow. Dwarves are awesome. No other explanation is needed.

Merry Christmas, happy Fae Yule, and happy holidays, RIFTers! From Trion and from all of us at Junkies Nation/Rift Junkies.

Date: Dec 16, 2013  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: 1 comment

RJ Dev Tracker

As mentioned last week, this Wednesday’s hotfix will be bringing some much-needed changes to the Fae Yule Grab Bags that will make holiday achievement hunting a little easier for players who enjoy options. Tacitus mentioned another couple of Fae Yule changes that should brighten our snow-filled RIFT days a little more. Here’s the big one– we’re getting approximately 10 new Fae Yule achievements this week that focus on activities in the game world! As alluded to last week, the store-incentive collection achievements will also be made to not have achievement points attached to them. Here’s what Tacitus had to say:

Originally posted by Tacitus (Source)


As I have posted elsewhere today, this is already happening in next week’s patch – all store incentive achievements are set be worth no points and will be sorted to the very bottom of the Fae Yule category as well. Approximately 10 new achievements will appear as well, based on in-game activities, that will be sorted to the top of the category (above the warfront ones even).

Date: Dec 13, 2013  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: 2 comments

fae yule grab bag news

With the arrival of 2013′s Fae Yule, there are a number of new items and achievements to grab this year. Among the new items is a new RIFT Store lockbox– the Fae Yule Grab Bag. Players can find a number of new, unique Fae Yule pets in the grab bag that go towards completing a new achievement to obtain the Snow Ki Rin mount. On the surface, it looked like this new lockbox and accompanying achievement were yet another content addition that could only be completed by putting cash toward the in-game store, but Archonix made an interesting announcement on the forums late last night.

It appears the Fae Yule Grab Bags were supposed to drop from mobs in the game world as well as randomly be found in the Patron daily gifts. Since they are not currently set that way, they will be made to do so in next week’s hotfix. As a bonus, these boxes that drop in the world and from the Patron daily will also be made tradeable.

Date: Dec 6, 2013  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: 5 comments

rift store previewable dyes

Sometimes it’s the little things that add a whole lot to our RIFT experience. Little things like artifacts, finding a new wardrobe, and getting a shiny pet are some of the little things that can turn an ordinary gaming session into something extra special. Speaking of the wardrobe system, we found out about a cool little thing headed our way that should make all of us wardrobe-chasers happier– we’re finally going to be able to preview dyes!

Gingers, one of RIFT‘s Senior UI Artists, announced the news on the forums yesterday. The previewing feature will only work inside the RIFT Store and will work with the character preview that displays on the right side of the UI frame, which means that we’ll need to equip any non-store wardrobe we want to preview. Here are some additional details:

Originally posted by Gingers (Source)


Dye previewing will NOT cost Credits.

Here is an example of how it will work: I’m looking at the dye section of the store, I click on Red Dye, the primary of my entire outfit in the store will now look red. Next I click Grey Dye, the secondary of my entire outfit will look Grey. The next color I preview will replace the primary color.

Now that I have my red and grey dyes picked out, I can keep those previewed and look at more costumes. Every costume I click on to preview will also be red and grey.

Special bonus: This will also work for previewing dye recipes!

Date: Dec 3, 2013  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: 9 comments

RJ Dev Tracker

Trion, as always, is vigilantly keeping watch on the RIFT forums and making a note of player feedback regarding the issues many had with Mech Week and the ever-increasing stash of cash shop lockboxes we’ve been seeing lately. If you haven’t been keeping up on the forums, my recent editorial sums up both issues fairly decently. Essentially, a large portion of the RIFT playerbase feels Mech Week wasn’t properly communicated and executed due to the one-time daily, its status as a “world event”, and the lack of options for completing the achievement to obtain all of the pets.

Daglar posted his thoughts in one of the threads with constructive feedback from the community, and while he admitted that lockboxes probably won’t be disappearing anytime soon due to how popular they are among RIFT players, he did reiterate that our feedback is very important to the development team. From the sounds of it, the World Event UI frame popping up for promotions like Mech Week will be sticking around as well. Daglar did mention in a later post that the team was going to reevaluate Patron rewards and hopefully come up with something cool. A credit stipend still isn’t an option at this time.

The good news is that the items inside the Temporal Vaults for Mech Week will be made bind-on-account in this week’s upcoming hotfix. This is a good move, and one that helps alleviate some of the main issues players have experienced. Daglar also admitted the following: “We also know that we didn’t do a good enough job explaining that you only receive a single temporal vault per character. We’ll be taking that into account as we go forward.”

Date: Nov 25, 2013  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: 5 comments

preset contest

RIFT‘s recommended preset builds have been in dire need of attention for, well, a while now. Since their implementation, in fact. For many souls, the majority of the preset choices aren’t optimal at all, and since Storm Legion, some don’t even work sort-of-optimally anymore. Trion finally realized that they really needed to do something about preset builds to help out newer players who are still trying to figure out the ins and outs of the game’s soul system. They’re going to be updating the presets with a little help from the community– in the form of a contest.

To enter, you’ll need to submit a build you created yourself as well as a whole bunch of information about the build regarding tips, recommended skills, hotbar layout, and even a guide that both the Trion team and players can reference if additional information is needed. The winners will receive their build in-game as well as their chosen name for the build and proper credit. There are also nifty RIFT prizes including mounts, Patron Passes, and unique titles.

The contest runs until December 3rd. For more info, check out the announcement post here.

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