Date: Apr 29, 2013  |  Written by Draegan  |  Posted Under: Featured  |  DISQUS With Us: 2 comments

S01E22 title screen

This week we sit down with Mark Jacobs and discuss his Kickstarter project: Camelot Unchained. Our conversation ranges from what to expect in the game to going over his founding principles and getting to the bottom of what he wants his game to become. Camelot Unchained looks to bring old school RVR/PVP ideals to a modern game. While not shooting for a AAA game created to support millions of players; Mark Jacobs hopes to fashion a game for RVR players only. Not sacrificing design to make everyone happy, Camelot Unchained hopes to bring RVR to its niche market.

Keep reading to watch the interview.

Date: Apr 29, 2013  |  Written by Leo Vizcarra  |  Posted Under: Featured  |  DISQUS With Us: No comments yet

FFXIV-Title-1
We are pleased to announce the latest addition to the Junkies Nation Network: Final Fantasy XIV Junkies! In our long-standing tradition of launching and covering the latest and greatest MMORPGs, we bring to you what we hope will be the cornerstone of the FFXIV news and guide community! We will tirelessly dedicate ourselves to bringing you the latest in news, guides, articles and community coverage; when it comes to Final Fantasy XIV info, look no further!

Final Fantasy XIV: A Realm Reborn will be nothing less than a crowning jewel in the MMORPG-scape. Featuring an all-new world designed from the ground up, Square-Enix has over looked nothing in the rerelease of this flagship installment of its Final Fantasy franchise. From it’s new and robust combat system, to it’s chocobo breeding system and player housing; FFXIV:ARR will have something for everyone.

A new world filled with Moogles, magic, chocobos and Magitek armor await you and we here at FFXIV Junkies will be there every step of the way with you. Be it exploring the depths of the deepest dungeons, taking down Ifrit or just decorating your player housing, we’ll be here with all the latest news and information in this realm reborn.

So please, be sure to bookmark us and follow us on twitter!

Date: Apr 17, 2013  |  Written by Draegan  |  Posted Under: Featured  |  DISQUS With Us: No comments yet

S01E21 Title Screen

Watch Draegan and Clementine go at it as they discuss the PVP news of the week across multiple MMORPGs. This week we discuss Camelot Unchained and if it will meet it’s goals and why CU is worth watching. We also touch upon TESO, Wildstar’s Warplots and what makes them interesting to us.

Keep your eyes here for all future MMORPG PVP news on GUILDCENTER. Hit continue reading to watch this week’s episode.

Date: Apr 1, 2013  |  Written by Draegan  |  Posted Under: Featured  |  DISQUS With Us: 2 comments

S01E20 Title Screen

Catch up this week as we have a roundtable discussion with Ridculy of Knights of the Temple, Slade of Lords of the Dead and Jonalynne of Herfolge Boldklub (say that 10x fast).

Is WvW ranks creating too many zergs? Is there less incentive to play the game now as it was intended?

We talk about SABs, Wildstar, TESO and the future of PVP in the MMORPG genre.

Date: Mar 20, 2013  |  Written by Draegan  |  Posted Under: Featured  |  DISQUS With Us: 4 comments

S01E19 Title Screen

This week we talk with Fable from PRX on why PRX is leaving GW2. We get into the nitty gritty about what Arenanet is lacking in the WvW realm of things. We also hint a bit about Archeage and Wildstar!

Date: Feb 26, 2013  |  Written by  |  Posted Under: Featured  |  DISQUS With Us: 3 comments

S01E17 Title Screen

This week we have some fun discussing some post drama shenanigans with Aneu, GM of VotF and AGM Evoex of LotD. Along with our discussion about the ascendance of Blackgate and the downfall of Sea of Sorrows we discuss the future of the game and touch a little on ArcheAge.

Date: May 17, 2012  |  Written by Laura Hardgrave  |  Posted Under: Featured  |  DISQUS With Us: 2 comments

Reopening the Rift

One of the problems with diving back into the world of Telara on an alt or completely new character is the fact that, well, RIFT’s quests aren’t always that exciting. Sure, some of the quest chains are awesome. Some entire maps are awesome. I’m a huge fan of Gloamwood and Iron Pine Peaks, for example. Other maps, for me, prove a little more difficult to muddle through the second or third time around (Scarwood Reach and Scarlet Gorge, I’m looking at you). I don’t know what it is about the 30-40 leveling hurdle, but for some reason, my alts always get stuck there.

I don’t think I’m the only one with similar leveling hurdles, either, because many new players that are trying out RIFT for the first time find themselves a little underwhelmed at around the same levels. Trion was pretty quick to notice one of the glaring issues at these levels and have since changed the entire look of Scarwood Reach. The lush, green surroundings are a huge improvement, believe me, but there’s still… something off about the 30-40 level range.

Date: May 14, 2012  |  Written by Laura Hardgrave  |  Posted Under: Article, Featured  |  DISQUS With Us: 7 comments

Some cryptic Trion staff member posts have surfaced on the official RIFT forums this past week. A staff member by the forum name 3 3228466 787 is the main culprit, with posts that are intentionally cryptic, containing poetry, numerical codes, random pictures, and phrases. Fans of the game and forums have banded together in an attempt to muddle through the confusing posts, and figure out what the heck the folks at Trion are up to.

What do we know so far? Here is a summary of the posts, findings, possible theories, and reactions so far. I’ll try and keep this post updated with the latest information, so if you know of any new details, feel free to drop me a line. Special thanks to the awesome people on the official forums who helped come up with this information. It’s all interesting stuff!

Date: May 4, 2012  |  Written by Laura Hardgrave  |  Posted Under: Featured  |  DISQUS With Us: 19 comments

RIFT has a decently-sized raiding crew, and there’s a good reason why– Trion’s raids are large, expansive, beautiful, and for the most part, contain some pretty awesome fights. The game’s raiding community is made up of all types of players– those who enjoy a more casual approach to raiding and scheduling raids, those who enjoy the competitive raiding scene, and all kinds of folks in between. With Infernal Dawn (ID) out, and a large portion of those raiders delving deep into the new fights, there’s one large, looming problem that multiple people from multiple groups have experienced– Infernal Dawn, so far, is just too easy.

This is a problem, and not just a problem for the “hardcore” community, that is, the players at the top of the food chain, with the maximum amount of planar attunement (PA) and all the best gear from Hammerknell (HK). Many guilds who don’t even consider themselves hardcore or serious are having the same experience. The fights in ID so far simply don’t have the same oomph, the same adrenaline-punched feeling of not knowing whether this attempt will be the one, the feeling of knowing those couple hours of wipes were worth it after downing a tough boss and listening to the guild explode over voice chat.

That feeling’s pretty damn amazing, and a large part of the reason most raiders enjoy raiding. Hammerknell had a ton of fights that produced those feelings, and many players were expecting to feel the same in ID. Guilds spent months upon months farming HK, farming PA, and building just the right raid force. And now they’re finding themselves a bit underwhelmed, a bit discouraged, and quite confused.

Date: May 2, 2012  |  Written by Qseyu  |  Posted Under: Featured, Guides  |  DISQUS With Us: 4 comments

Ten years ago, a California economics professor calculated the real-world size of the economy of EverQuest. Based on the currency value of in-game items on eBay and the like, he found that

if the “EverQuest” universe of Norrath were a country, its per-capita gross national product would be [US]$2,266–comparable to the 77th richest country on Earth and ranking it between Russia and Bulgaria. Platinum pieces, the in-game currency known as pp, end up with an exchange rate of about a penny per pp, making “EverQuest” currency more valuable than the Japanese yen and the Spanish peseta.

Our beloved Rift isn’t competing with the Russian economy, but there are still plenty people out there banking (literally) on persuading you to give them the very real money in your pocket for virtual plat. The #Rift Twitter hashtag is full of tweets worded much the same as the title of this post. Report the spammer, another takes its place. And it seems like every few days the little charge you get seeing an unexpected mail icon in your UI leads to a letdown when it turns out to be a gold spam message. Report the spammer, another takes its place. Googling for ways to make plat isn’t much better. In the time it takes to sift through all the sites trying to get you to buy plat, you could just get rich the hard way.

So, this is not a ‘get rich quick’ guide, but I will tell you how to become Rift Rich in a relatively short amount of time with a bit of effort–and without resorting to enriching spammers.

Page 1 of 1012345...10...Last »