For a while now, Trion has been trying to make crafting more useful for endgame. Crafting in RIFT is currently useful while leveling, very useful upon immediately hitting level cap, and useful when new content and item expansions cause players to hit the ground running. What’s missing? Yeah, all that time in between. During these large expanses of time when players are happily making the gear ladder climb during raids, PvP, or instances, crafting tends to take the backseat.
There are a couple reasons behind the issue. While raiding and PvPing, vendor-bought gear and drops quickly become better than crafted alternatives until new recipes are added. Leveling crafting is also simple. Tradeskills are easy to max, so during the periods when recipes are easy to obtain, crafted items become commonplace. Crafted items like runes and consumables are needed at all times during endgame, but when crafting is both commonplace and simple, these items become easily obtainable through alts and the auction house.