This latest developer post gives a hint on where RIFT is going with PVP and PVE balance. If you notice in the Pyromancer notes below, they are making separate coefficients for players and NPCs. This is fantastic news for PVE and PVP fans alike, since now balance hopefully won’t affect either side of the coin when the nerf hammer lands.
This is only a logical move on the Dev Team’s part as there are many EQ2 developers on the RIFT team and EQ2 did the same thing.
Keep reading for the Mage changes and PVP balance issues.