In RIFT 2.1′s second hotfix, Trion made a sudden and huge change to how falling damage in RIFT works. Falling damage used to be one of the biggest risks when it came to artifact and cairn hunting, and in the past, the slightest terrain bump sometimes caused us to grumble and Soul Recall. Now? Yeah, not so much. It seems that the Ascended have learned some pretty cool powers after almost two years of thwarting evil dragons.
After the change, Tacitus mentioned that the falling damage change was a sort of live test for Trion, and that they wanted to see how players felt about the lack of cliff-diving deaths before deciding if the change was going to stick around. Daglar made an update over the weekend, and it looks like the ability to leap from tall buildings (and mountains) is here to stay. Keep reading to find out what he had to say.






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