Date: Jun 20, 2012  |  Written by Mithalar  |  Posted Under: Article  |  DISQUS With Us: 2 comments

Trion’s announcement of their first expansion brought along a lot of exciting and grand changes. Of course, along with all the innovations such as Behemoth Colossi, Dimensions; Trion’s take on housing, the exciting new type of Hunt Rifts as well as cosmetics such as capes.

Naturally, Trion brings more of the same in their massive expansion. Two massive new zones, effectively tripling the land size they shipped with. New Souls for each calling and 10 more levels to enjoy them all the more. With these come some of the more standard things such as achievements, mounts, artifacts, pets, titles.

However, we can’t forget about our instanced Player vs Environment content. The new dungeons and raids coming out seem very interesting. We’ve seen a few in the E3 Demo, these were exactly the ones that were datamined before. Most likely since they were the most ready. If you look back a little further, along with the original Infernal Dawn datamining, we saw some concepts under the name of ‘Dream Hive’. Possibly this is a new dungeon we’ll be seeing in Storm Legion as well. Even though the name doesn’t appear to be very ‘stormy’ to me.

Date: Apr 27, 2011  |  Written by Draegan  |  Posted Under: Guides  |  DISQUS With Us: No comments yet

For every dungeon you encounter during your journey to the level cap, there is a second, more difficult, version for players at level 50. These dungeons are called “Expert” Dungeons. Ten in all, they are divided into two tiers; the first tier is aimed at players who have just recently hit level 50 and the second tier is geared towards those who have spent time in Tier 1 Expert Dungeons.

Date: Apr 26, 2011  |  Written by Draegan  |  Posted Under: Guides  |  DISQUS With Us: No comments yet

For every dungeon you encounter during your journey to the level cap, there is a second, more difficult, version for players at level 50. These dungeons are called “Expert” Dungeons. Ten in all, they are divided into two tiers; the first tier is aimed at players who have just recently hit level 50 and the second tier is geared towards those who have spent time in Tier 1 Expert Dungeons.

Date: Apr 26, 2011  |  Written by Teljair  |  Posted Under: Guides  |  DISQUS With Us: No comments yet

For every dungeon you encounter during your journey to the level cap, there is a second, more difficult, version for players at level 50. These dungeons are called “Expert” Dungeons. Ten in all, they are divided into two tiers; the first tier is aimed at players who have just recently hit level 50 and the second tier is geared towards those who have spent time in Tier 1 Expert Dungeons.

Date: Feb 24, 2011  |  Written by Draegan  |  Posted Under: Guides  |  DISQUS With Us: No comments yet

The highest spires of Iron Pine Peak are rightly called the roof of Telara, snow-capped giants from whose shoulders climbers could once look out upon the whole world. Today, these lofty peaks overlook a swirling storm of sleet and snow, as if hovering over an endless void. Over the abyss.

This vista chills the blood of bold explorers, while encouraging the mountain’s new full-time occupants to redouble their wicked efforts. These cultists of Akylios find the seemingly bottomless expanse almost comforting, a reminder that if their schemes in Iron Pine are successful, all of Telara will be swallowed in cold, roiling chaos for them to rule over.

The Abyssal have made camp in these mountains, seeking to awaken an ancient horror. This cephalon, a loyal servitor of Akylios during the Age of Dragons, knows where the Profane One is imprisoned. The Abyssal must not wake the cephalon, lest his secrets help free the maddest of dragons.

Date: Feb 24, 2011  |  Written by Draegan  |  Posted Under: Guides  |  DISQUS With Us: No comments yet

Deep in the southern reaches of the Shimmersand Desert lies Charmer’s Caldera. Centuries ago it was the center of Ethian glory, a factory dedicated to the creation of machines. Long ago it was destroy and forgotten by many, but not all. The Storm Legion seeks to reclaim and dominate this ancient factory to take control of it’s power so that they can bring any planar creatures into the realm of Telara.

High above the peaks of the southern mountains is a volcano in which aids the old Ethian machines. Brave adventurers must be able to defeat Fire and Air elementals in order to get to Caelia the Stormtouched and help defeat this terror to Telara.

Date: Feb 19, 2011  |  Written by Draegan  |  Posted Under: Guides  |  DISQUS With Us: No comments yet

In Lantern Hook in the Droughtlands, there is a deep, clear well. It is said that this well is enchanted, and that any Ascended who swims to the bottom will be transported to a nightmare world of endless flame. This is so, but only the mighty Ascended are brave enough to chance the deep waters. And when they emerge from the well, they do find themselves in a world consumed by fire. Yet this is no alien land but a dark vision of Lantern Hook itself, the last spot on Telara to fall to the rampaging hordes of Maelforge. By experiencing the Fall of Lantern Hook, the Ascended can see firsthand the horrific fate in store if they fail and even one of the dragons is allowed free reign over Telara.

Guardians are drawn to Lantern Hook by dreams and visions, believing their experiences at the bottom of the well are part of a revelation from the Vigil. The Defiant, no strangers to time travel, believe that the Fall of Lantern Hook is but another alternate future like the one they hail from, where Regulos devours the world with the wasting energies of Death. The Fall of Lantern Hook depicts Maelforge, Dragon of Fire, roasting Telara alive and unleashing a frenzy of consumption and desolation.

Date: Feb 16, 2011  |  Written by Draegan  |  Posted Under: Guides  |  DISQUS With Us: No comments yet

The influence of Regulos is insidious, capable of overt displays such as zombies and ghouls, and subtle corruption such as befell the delve of Hammerknell and its adjacent garden now called Runic Descent, in Moonshade.

Hammerknell is sealed. The kings under the mountain built their city with runebinding, enslaving Death spirits and the souls of unfortunate mortals to power their wondrous magic. All was splendor until the rifts opened and the runes fueling Hammerknell overflowed with Death magic. Necrotic energies swept through the delve, possessing many Dwarves, killing many more. Only those few who made it out of the city survived, trapping the dead and damned behind doors as thick as a city boulevard. They hoped such measures would keep the Death magics from contaminating the world beyond their lost city.

They hoped in vain.

Date: Feb 9, 2011  |  Written by Draegan  |  Posted Under: Guides  |  DISQUS With Us: 1 comment

King's Breach Dungeon Guide

Scarwood Reach is divided by two opposed elements, ravaged by rifts, and fought over fiercely by spawn of the elements. In the north, Death Rifts spew forth flesh-crafted horrors and turn the land to barren dust. In the south, the Elves of House Aelfwar have spread the surreal jungles of the Life Rifts. These two invading forces meet in battle at King’s Breach, which legends say serves as a back door to the sealed Dwarven delve of Lord’s Hall.

None know the true location of the hidden passage, or if it even exists, but that does not stop the Endless Court and House Aelfwar from fighting jagged tooth and rotting nail for every square inch around the supposed entry. Ascended who come to assault these two cults will find an army of Life Cultists besieging a fortified Deathtouched position.

Date: Feb 6, 2011  |  Written by Laughingskull  |  Posted Under: Videos  |  DISQUS With Us: No comments yet

Need some assistance through Deepstrike Mines? Check out our tutorial videos.

Page 1 of 212