Yesterday both Atrius and Zinbik were hard at work on the official RIFT forums, communicating with the community about upcoming changes to Warrior and Justicar tank mitigation, as well as some changes being made to Riftblade. Here’s a roundup of their posts, starting with Zinbik’s thoughts on tank mitigation and the announcement of a change for Doctrine of Glory:
Originally posted by Zinbik (Source)
As of right now, internally, all tanks have nearly identical health and mitigation. This is already largely true on LIVE.
Nearly all of the changes currently being made to Warrior tanks involve allowing them to establish their mitigation more easily or passively against all monsters involved in the fight. Justicars already have the advantage there, because the only active mitigation factor we have to establish during the fight is Precept of Refuge. Everything else is passive or a lengthy buff, meaning we get the full benefits against all monsters right from the start of the fight.
The only real changes to the math behind Warrior mitigation are largely minor to help establish better internal Warrior equivalency. I’m not going to completely discount the possibility of some crazy new hybrid popping up that we haven’t considered that comes out ahead, because that happens sometimes in a system like this. However, that possibility has been at the forefront of our thoughts throughout the process.
As far as Soul Coalescence equivalents go, yes, Doctrine of Glory will soon reduce your damage taken by 2.86% per Conviction consumed for 4s. It will no longer heal at all, because it was unloved and no longer wishes to help anyone.
Continue reading to see the other dev tracker posts.