Date: Jul 16, 2013  |  Written by Guides  |  Posted Under: Article, Cleric, Guides, RIFT  |  DISQUS With Us: 6 comments

Guide cleric leveling melee

When solo leveling a Cleric, it’s usually best to use a build that mixes together decent damage-per-second (DPS) along with great survivability options that give you plenty of options for taking on tough mobs or groups of mobs. One of the best solo leveling builds is currently Druid mixed with a bit of Justicar and Shaman. The following build is one such example of this combination– the 50 Druid / 16 Justicar / 10 Shaman. Now, leveling builds are generally a little more fluid when it comes to personal choice. There are a lot of other awesome leveling builds out there, so feel free to use this build as a loose guide.

This build focuses on melee combat and uses the Druid tanking Satyr to take the brunt of the damage you’ll run into. Besides leveling, this build is pretty awesome for farming dynamic content, quests, and dailies at level 60. It does okay during dungeons while leveling, but you’ll probably want to to switch to a pure DPS spec for doing 5-man dungeons and other group content at level 60.

Note: This guide is based off a guide originally found on the official RIFT forums and written by TheGrinnz.

Date: Jul 16, 2013  |  Written by Guides  |  Posted Under: Article, Cleric, Guides, RIFT  |  DISQUS With Us: 7 comments

Guide Cleric AOE Farm

There are many options when it comes to Cleric builds that are great for general questing, reputation farming, or rift hunting, but one of most versatile options that’s also extremely multi-pull friendly is a solo Defiler build. Here’s one such example– the 59 Defiler / 17 Cabalist / 0 Justicar. Farming builds are generally a little more fluid when it comes to personal choice. There are a lot of other awesome leveling builds out there even using the same base souls, so feel free to use this build as a loose guide.

This build focuses on ranged combat and uses the Defiler tanking Beacon to take the brunt of the damage you’ll run into. Besides AoE farming, this build is pretty awesome for farming dynamic content, quests, and dailies at level 60 as well as supporting groupmates in Greater Hunt rifts and 5-mans dungeons. You’ll have quite a few options for healing, which lends to the great versatility of this spec. The build also does well for leveling, but it may not be completely practical for AoE farming until around level 30.

Note: This guide is based off a guide originally found on the official RIFT forums and written by Truff.

Date: Jun 25, 2013  |  Written by Laura Hardgrave  |  Posted Under: Article, RIFT  |  DISQUS With Us: 4 comments

tips for new rifters title

If you’re brand new to RIFT or know someone who is, there’s a lot to keep in mind when it comes to knowing how to best proceed while leveling and making RIFT store purchases. There are a ton of options in the game right now, and while that’s awesome, it also can be a little daunting. We’re here to help you out.

These tips will be intended for players completely new to RIFT and experiencing the game for the first time. We’ll aim most of our tips toward players who are taking advantage of the new free-to-play system and haven’t yet subscribed as a Patron or put out a lot of money towards Credits. We’ll also make a few suggestions when it comes to first-time Credit purchases. Let’s get started, shall we?

Date: Mar 5, 2013  |  Written by Robert Mann  |  Posted Under: Article, RIFT  |  DISQUS With Us: 3 comments

SL approach level

The addition of a new expansion is always an exciting time. There are, however, always some downsides. The biggest with any first expansion seems to be the level grind.  The worst spot, that little hump before you can start the shiny new content. I’m talking, in the case of RIFT, about the mid level 40s.

There are some clever ways of dealing with these issues. Before the XP was nerfed, crafting was a viable means for alts to level. However, in the wake of the XP reduction on SL (Storm Legion) crafting dailies, what is the best method for getting from 46 to SL with ease? I am about to tell you exactly how! SL quests. I know, you have to be 48 to start in Cape Jule or Pelladane.  However, there are some quests you can do in later zones that will level you quickly… and you won’t even have to do the impossible and kill mobs! Even better, it works for new players as well as alts. Here’s how, for both Defiants and Guardians:

Date: Nov 28, 2012  |  Written by Jason Dodge  |  Posted Under: Article, RIFT  |  DISQUS With Us: 8 comments

Many of you may be returning to RIFT, maybe many of you are starting up for the first time, or maybe you’re just leveling an alt. In any case, you’re probably trying to catch up with some friends and are eager to dive into the new Storm Legion content. This video and guide is probably the fastest and best way to hit level 50 in the fastest time possible. Keep reading and we’ll give you the low down on what you need to do.

Date: Nov 25, 2012  |  Written by Hondahoorz  |  Posted Under: Article, Cleric, Guides, RIFT  |  DISQUS With Us: 13 comments

Being new to the world of Telara is a daunting experience, looking at all those high level Clerics with their shiny armour wandering around on fantastic mounts bristling with weapons and virtually aglow with magic can be enough to cause the new Cleric  to think they can never be that good.

Fear not the challenge, for here is a way to beat the levelling woe’s and become one of those Clerics you first looked up to.

This guide is set out to make the transition from level 10 to level 60 as painless as possible if you have to do it Solo or with a friend. So the first thing you need to do is get out of the starting zone by following the quest line and get to today’s Telara, you should be around level 8 when you emerge, I’d suggest following the quest line till you get to level 10 then you can reset your souls to take advantage of this guide.

Date: Nov 19, 2012  |  Written by Laura Hardgrave  |  Posted Under: Buzz, RIFT  |  DISQUS With Us: 5 comments

Over the weekend, one of the popular topics on the official RIFT forums and in-game was the topic of mob tagging in Storm Legion. Trion has finally taken the first step in doing away with the old school “tag a mob first and grab all the rewards” system and now players are able to share experience, coin rewards, and quest progression on mobs they didn’t originally tag. Most players enjoy the new system, which essentially allows players to work together to defeat mobs and quickly complete Carnage quests and gain extra experience.

The downside, however, is the fact that since experience is split equally between all contributors of a mob kill, it actually becomes more efficient to throw up a weak DoT on a mob someone else is killing, remount, and continue finding something else to kill (or throw more DoTs around). According to some players, this kind of invalidates the whole “players working together” image that Trion most likely had in mind.

Date: Oct 13, 2012  |  Written by Laura Hardgrave  |  Posted Under: Article, RIFT  |  DISQUS With Us: 1 comment

The team at Trion seems to have fallen in love with hosting live streams. Not that I’m complaining– quite the opposite, in fact. What’s not to like? We get the chance to see a little of what goes on behind the scenes (and see staff members make fools of themselves!), we get to watch some juicy Storm Legion beta action, and we even get a chance to ask the team some questions. Trion has quite the ambitious schedule of live streams planned proceeding the launch of Storm Legion, and yesterday that schedule was kicked off with a stream focusing on the questing and dynamic content of Storm Legion.

The entire stream’s available on Trion’s TwitchTV page for your viewing pleasure, or if you’d like a rundown of the highlights, my random commentary, and any new information that was revealed, keep reading. Oh, and as a warning– the actual stream does contain some spoilers of early Storm Legion storyline quests. During my writeup, I’ll steer far away from spoilers as possible!

Date: Oct 1, 2012  |  Written by Laura Hardgrave  |  Posted Under: Buzz, RIFT  |  DISQUS With Us: 2 comments

Over the weekend, Tacitus hinted at some nice changes being done to the current Instant Adventure join/queue system. Currently, if a player is looking to take part in a particular zone’s IA without dealing with the random queue, they have to run out to that zone, and use the mentoring system to adjust their level to what would be appropriate for the zone. Trion is doing away with this system in the near future, and going back to a simple list of zones in the IA join window for players to choose from.

Here’s what Tacitus said regarding the changes:

Originally posted by Tacitus (Source)


The good news is that the current choices for how to join IA is being scrapped, and we are replacing it – probably for 1.11. Among the changes, we are removing the barrier of needing to manually go out to a zone and manually mentor down to join a particular IA. We are returning to to the zone list and letting you select and join individual zone IAs from the IA window.

When this gets up on the PTS (I do not have an ETA on that), I would be VERY interested in feedback on it.

Excellent news for IA enthusiasts.

Date: Sep 24, 2012  |  Written by Laura Hardgrave  |  Posted Under: Buzz, RIFT  |  DISQUS With Us: No comments yet

MMORPG.com got a chance to interview Trion’s Scott Hartsman, Simon Ffinch, and Mike Daugherty about some of the ways RIFT’s dynamic content is expanding in Storm Legion. By now, it’s no great surprise that Trion is definitely developing the expansion with the word “choice” in mind. Players will be able to level up in Storm Legion however they want to– whether it be through questing accompanied by Carnage quests, which are timed, automatic “kill X amount of enemies” quests, through Instant Adventure, dungeons, PvP, or through dynamic content.

One of the new additions to RIFT’s dynamic content scene in Storm Legion is going to be Hunt Rifts. Hartsman previewed a Hunt Rift for us during PAX Prime. During MMORPG.com’s interview, the team goes into a little more detail:

They’re sort of the evolution of “Expert Rifts” from days of yore, in that they allow players to hunt and play in the open world and outside of dungeons for real loot drops, as well as their own form of currency to get more progressive rewards. There are NPCs that tell a story about what Hunt Rifts are (hunting down vicious elemental lords and drawing them out of rifts to strike at them before they attack Telara), and they guide you through how to accomplish them. There’s a whole progression path towards unlocking them all, and as an estimate Scott and Mike said they believe there are about 50 to 60 (a “sh*tload” as Simon said) different Hunt Rifts to work through and play with when Storm Legion launches. You finish one, unlock the next, and so forth. But players who want certain gear can and will be able to repeat them, while the completionists storm through them all (no pun intended). Every player will have to unlock the Hunt Rifts for themselves, but like all good social MMOs, if you stumble upon a group of people doing one you haven’t yet, you can get credit for it by joining in.

50-60 Hunt Rifts? That’s fairly impressive, and sounds like something that many RIFT players will enjoy.

Make sure to check out the full interview.

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