Date: May 21, 2012  |  Written by Laura Hardgrave  |  Posted Under: Article  |  DISQUS With Us: 12 comments
Zones

RIFT’s Public Test Shard is useful for all kinds of things: testing out new features like Conquest, playing with new builds, and keeping tabs on world events. Oh, and datamining! Since the PTS client is closer to the client Trion’s development team works on, every now and then PTS players are able to glimpse into the world of Telara as imagined in the future, and find out about the cool things headed our way that haven’t been announced publicly. Most of the information datamined is pure speculation at this point, but that’s half the fun!

This past week, a couple PTS players noticed some very interesting additions to the achievements tab. One of which is pictured above, and was located under the “Zones” section. Yep, that’s right. Six new zones. Six. Dusken Spires, Eternal City, Pelladane, Seratos, Morban, and Steppes of Infinity. Interestingly enough, there are six planes. Could these possibly be the new zones in the next huge content addition?

Trion, in the past, has talked about the addition of expansion-type content that will eventually allow players to move through the planes, and take part in battles in a world we are unfamiliar with. It’s possible that these zones are connected to that content, since the numbers match. It’s also possible that these zones are connected to content located in Planetouched Wilds, which is an area discovered on the PTS last year, or a new continent entirely.

Date: Jan 13, 2012  |  Written by Serrain  |  Posted Under: Article, Editorial, SideBarArticleList  |  DISQUS With Us: 7 comments

The beginning stages of RIFT’s Patch 1.7 are now on the PTS for player testing, and with the patch come some interesting changes to endgame. The PTS patch notes can be found here if you haven’t had a chance to check them out yet. The changes are an attempt to smooth out endgame progression in general and the gear obtained during the various phases of endgame. What does this mean, exactly? For starters, it’s a step in the right direction.

A few weeks ago, I wrote an editorial summing up the current state of RIFT’s endgame. In it, I basically discuss a gap that seems to be increasing in size between RIFT’s casual/social population and its raider population. The world of Telara is a great place to relax and enjoy small group content, but it also supports a thriving raiding community that’s eager to get back into action when Infernal Dawn is released. The problem is, there aren’t a lot of players in between these two groups. Thus, a gap is created. This makes it difficult for Hammerknell guilds to recruit and for players to obtain the gear necessary to become recruited.