Date: May 6, 2013  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: 3 comments

RJ Dev Tracker

Hellbugs are pouring out of fire rifts everywhere in RIFT, but Hellbug mounts, on the other hand, are proving a little more difficult to come across. RNG is RNG, as they say, but Trion is making one adjustment to help us out during our searches. In a future patch, all Hellbug rewards including pets and mounts will be made Bind on Account. The announcement was made first by MikeD then later confirmed by Elrar, who also reminded players that these rifts will stick around for a while, so there’s no need to feel pressured to farm all of the Hellbugs within this first week of release.

Originally posted by Elrar (Source)


Just wanted to mention again – the Invasive Species Fire Rift will remain in-game for the forseeable future, at this time there are no plans to remove it from the regular rotation of fire rifts.

As Mike mentioned – all of the Hellbug rewards will be made Bind on Account in an upcoming Hot Fix.

If ya feel a bit burned out (no pun intended) on killing Hellbugs trying to get the rarer rewards I encourage you to take a break and enjoy other parts of RIFT – they’ll be there for ya when you return

Thanks all, have fun, good luck and have a wonderful weekend!

Happy hunting!

Date: Apr 4, 2013  |  Written by Patch Notes  |  Posted Under: Patch Notes  |  DISQUS With Us: No comments yet

RJ Patch Notes

GENERAL
* Further decreased the damage reduction on AoE damage in PVP for levels 45+.
* PVP: Fixed Chilling Rune triggering diminishing returns in PVP.
* Dimension item Orange Brevane Lightpost now glows.

ZONES
* Ashora: Onslaught: Fixed some pathing for Onslaught invasions heading into Dendrome.
* Droughtlands: Pesticide Genocide: Quest item now remains usable for the second objective if you die or exit an instance without using it.

FREEMARCH AND SILVERWOOD
Quest content in all of Freemarch and Silverwood has been adjusted for a smoother experience.
- Main story quests are more clearly marked, with improved rewards.
- Many ancillary quests now auto-complete when objectives are finished.
- Many unique named mobs are now Carnage quests with improved rewards, and can be completed by both factions.
* Freemarch: The Porticulum at Knight’s Stand has been moved to Denegar’s Stand.
* Silverwood: A Porticulum has been added to Highglades Lookout, near the entrance to Hedgerow Court.

Date: Oct 18, 2012  |  Written by Patch Notes  |  Posted Under: Patch Notes  |  DISQUS With Us: No comments yet

Welcome to RIFT 1.11: Tempest Rising!

General Notes | Crafting Notes | Warrior Notes | Cleric Notes | Rogue Notes | Mage Notes

== FEATURES ==
The patch notes for 1.11 are super incredibly long, so some sections have been linked to the appropriate forum thread rather than displayed in the patcher, particularly Calling and Crafting changes.
* World Event – Tempest Rising: For years the Icewatch, with the aid of the Ascended, have stood guard over Crucia’s icy prison in Iron Pine Peaks. New rumors rise from the east, claiming that the Dragon of Air is not captive at all, but is in fact biding her time while her schemes come to fruition. For the sake of Telara, Crucia’s rise must be stopped!
* The new dungeon, Exodus of the Storm Queen, will be unlocked in a later phase of the World Event!
* SOUL CHANGES: Major updates come to basically every soul in the game – you can find summaries below with links to specific Soul change details on the forums! Be sure to also check out the GENERAL COMBAT changes which apply to all Callings.
* PLANAR ATTUNEMENT is now shared among all characters, and has been converted to a simpler method of gaining levels – see details under PLANAR ATTUNEMENT, below.
* CRAFTING has also seen some significant tune-ups and has detailed notes linked from the forums.

Date: Oct 11, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: 6 comments

These are some of the largest patch notes we’ve seen. These incorporate everything that has been changed for each calling leading up to the expansion. Also, there have been large changes to the combat system and additions to the crafting professions. Use the links below to jump to each section. General changes are on top.

Crafting Changes | Combat Changes | Warrior Changes | Mage Changes Rogue Changes | Cleric Changes

GENERAL
* You may now equip items of any armor type in your Wardrobe. Mix and match – the world is your closet!
Hold on, let me repeat that.
* You may now equip items of any armor type in your Wardrobe.
* The first time you accept a teleport for an Instant Adventure group, your starting location is remembered. Later, when you’re done adventuring, you’ll now be asked if you’d like to return to your starting position.
* Fixed a case where auto-attack wouldn’t toggle off due to a line of sight issue.

Date: May 30, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: 3 comments

The below notes are work-in-progress and are, as always, highly subject to change before reaching live shards. These notes are also in addition to/modifications of the previous 1.9-in-progress set posted here.

* PTS NOTE: Conquest: Your mentor level will be cleared when entering a Conquest map. Characters cannot Mentor while in Conquest.
* PTS NOTE: Conquest: Fixed a bug where you couldn’t loot player corpses.
* PTS NOTE: DPS of PvP Set 5 weapons increased to match PvE counterparts.
* PTS Note: Focus and Hit added to PvP Set weapons toned down compared to amounts of Focus and Hit on comparable tier PvE weapons.
* PTS NOTE: Increased minimum Bolstering to rank 36 for Warfronts.

Date: May 22, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet


The usual disclaimer applies – all of this is in early stages, highly variable, and this first set does not represent the entirety of what may or may not be on deck for 1.9.

===

FEATURES IN TESTING ON PTS

CONQUEST
* 5/22 PTS NOTE: Tweaked a bunch of Conquest numbers for ongoing testing!
* An early version of Conquest is now on PTS for testing! At this point, Conquest will only be accessible when specifically enabled for a playtest.
* Align yourself with one of the three warring groups – the Dominion, the Oathsworn, or the Nightfall, and join three-way cross-shard conflict in a contested sliver of Stillmoor.
* Capture, defend, and enhance conflict points to not only control the region but also gain access to bonuses and resources for your team.
* Fight Colossi on the field of battle to demonstrate your power and gain additional buffs.
* The Conquest Bar displays your current Conquest bonuses and can be found in the ‘K’ menu under Conquest.
* For those looking to contribute in ways other than direct combat, gather Sourcestone resources and use them to create beneficial effects that help everyone in your faction. These resources can be deposited in a depot inside your base where other crafters can also process them.
* New crafting recipes for use during Conquest are now available on the trainers in Sanctum and Meridian.
* Matches begin to lock down when a single team claims 40% of the control points, or when 5,000 deaths have taken place in the match; at that point a 10 minute timer will begin for a last chance at rallying your troops!

Date: Jan 10, 2012  |  Written by Draegan  |  Posted Under: News  |  DISQUS With Us: 3 comments

The usual disclaimer – all data on PTS is WIP and subject to changes (both major and minor) and may not reflect what actually gets patched to the live game.

1.7 PTS-In-Progress Set #1 – 1/9/12

== FEATURES ==
* The below are, as usual for PTS, works in progress and may be changed!
* New Chronicle! Grab a friend and disguise yourself as Endless Cultists to infiltrate and sabotage Alsbeth’s plans within the River of Souls!
* No matter who you are, you now have twice as many Expert Dungeons to play in! The two tiers of Expert Dungeon difficulty have been combined into one.
* Sweeping improvements are in progress for gear at levels 45+. General details are listed below, with more info coming on the forums and future patch notes.

LEVEL 45+ ITEMIZATION ADJUSTMENTS
* With this patch we’re focusing on improving gear progression in endgame content. The goal is to create a smoother high-end item progression and to ensure level 50 players can be competitive in either/both PvE or PvP with a clear route of content to upgrade through.
* The following improvements are being implemented toward this goal:
* Content tier adjustments to better match with the items granted:
- Intro 50 content: level 50 Dungeons, Chronicles, Rifts, and Zone Events.
- “Tier 1″: Expert Dungeons, Ember Isle, early Prestige Ranks, Expert Rifts, and Zone Events.
- “Tier 2″: Master Dungeons, entry Raids and Slivers, mid-Prestige Ranks, Raid Rifts, and Zone Events.
- “Tier 3″: Difficult Raids and Slivers, high-end Prestige Ranks.
* Items will improve consistently between tiers of content, instead of having small improvements early on followed by huge power jumps in later tiers.
* The overall power of a new level 50 character will be increased slightly, and the power differential for items between 50 and top-tier content will progress more evenly.

Date: Jan 6, 2012  |  Written by Draegan  |  Posted Under: Patch Notes  |  DISQUS With Us: 5 comments

GENERAL
* Now that the Fae Yule event has officially ended, Fae Yule goods can be found on the World Event Merchants in Sanctum and Meridian!
* Any lingering Fae Yule quests should be removed from your quest journal.
* Players can now re-spec their Planar Attunements! Visit your calling trainer in Sanctum or Meridian to initiate a re-spec. The first one is free, but you’ll have to pay 100 Platinum for additional later re-specs.
* Champion: Destroyer’s Bearing, Slayer’s Bearing, and Soldier’s Bearing are no longer purgeable.
* City drink merchants now sell Isle Embrosia.
* Moonshade Highlands: The Key to it All: A portal out is now available after killing Ursa.
* Sanctum: Hanging out in Thedeor’s Circle now gives you the Rested buff.
* Added some missing areas to the Shimmersand achievement, Desert Nomad.

Date: Sep 26, 2011  |  Written by Draegan  |  Posted Under: News  |  DISQUS With Us: No comments yet

PTS 1.5 In-Progress #3 – 9/24/11

GENERAL
* PTS NOTE: Reduced the drop rate of ‘Ancient’ consumables in Chronicles.
* Shard firsts for crafted items are now granted at the time the item is successfully crafted.
* Attempting to use Master Looter to grant loot to a member who is offline now has a more useful error message.
* Fixed an issue with falling through the world when changing your graphics texture quality.
* General client performance tweaks.

Date: Sep 14, 2011  |  Written by Draegan  |  Posted Under: News  |  DISQUS With Us: 1 comment

For the cumulative changes on PTS with the build on Monday, 9/12/11, 9:00pm PDT:

PTS FIXES
PTS ONLY NOTE: Additional Experience and Prestige are being granted on PTS to help with testing the Planar Attunement system. Have fun!
PTS ONLY NOTE: The behavior of Master Mode population mobs has been updated. Some Master Mode population mobs have new abilities. Please send feedback on your experience with Master Mode population.
PTS ONLY NOTE: Deepstrike Mines (Master) – Further tuning tweaks and bugs fixed on Overseer Markus, Gregori Kreslav, Bonehew the Thunderer, Gatekeeper Kaleida.
PTS ONLY NOTE: Updates and fixes to chronicles based on your feedback!
PTS ONLY NOTE: Marksman: Vampiric Munitions: Fixed a tooltip issue.

== FEATURES ==
* New Chronicles, epic storyline experiences for solo and duo players, become available with 1.5.
- If you’re level 50, head to Sanctum or Meridian to check out the Chronicles of Attunement!
* New Planar Attunement system lets you continue to grow your character past level 50 and choose how you want to enhance their abilities.
* Veteran Rewards are being added as a bonus for longtime Ascended. More details to come!
* Master-mode Dungeons challenge even the most experienced and well-equipped players who come looking for a fight!
* A new Weekend Warfront joins the mix – check out LIBRARY OF THE RUNEMASTERS, below!
* New competitive rewards have been added for purchase with high-level zone event currency. Find them on the Planar Goods merchants in Sanctum and Meridian! More details on Zone Event reward updates below.
* The Golden Maw unleashes chaos from an abandoned kingdom across the sea, as the Ashes of History world event begins!
* AddOns for RIFT will soon be going into live beta! These are optional tools that can be used to enhance your personal gameplay experience.

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