Date: Feb 10, 2014  |  Written by Laura Hardgrave  |  Posted Under: Article  |  DISQUS With Us: 4 comments


During last Friday’s Trion live stream, we finally got an update of sorts about PvP dimensions, which we first heard about quite a few months ago initially (back in July 2013, in fact). Earlier this year, we were told that they were still in development but had to be pushed back in priority. Now we finally heard some good news!

OverloadUT and dahanese said that PvP dimensions will not be coming with RIFT 2.6, but they will be coming shortly after. Specifically, they hinted that we’re talking about a time frame of weeks rather than months, but weeks could also mean 5+ weeks. In all likeliness, this hints to a time period of somewhere between 4 and 8 weeks.

Now, as to what PvP dimensions are exactly. Greg went into some detail. PvP dimensions take place in normal dimensions, but they have to be set up as such. They can be set up to either be a 2-team battle or a 3-team battle. The items that can be placed within the dimension are how rules and designated fighting areas are decided upon. As we know from before, this includes the areas where players zone in and choose their team. The scoreboard dimension item, as one example, will allow players to interact with it and set the time limits for matches.

Date: Sep 20, 2013  |  Written by Laura Hardgrave  |  Posted Under: Article  |  DISQUS With Us: 10 comments


For a few months now, Daglar has tried to keep an open line of communication with RIFT‘s PvP community. He’s discussed his honest thoughts on world PvP a time or two, and didn’t hesitate to express his opinions on why multiboxing in Warfronts saw its swift demise a month ago. He even has taken the time to add additional alternate-mode Warfronts to the game on his days off. Daglar wants to see PvP in RIFT more fun for everyone. The real question is… how?

Yesterday he took to the PvP forums again and posted a few long-winded but awesome thoughts in this particular thread, where players had been outlining and collecting a bunch of suggestions and ideas for the development team on what improvements they’d like to see regarding PvP in RIFT. He deluged some interesting info, and as always, was honest with his thoughts.

Date: Feb 14, 2013  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: 2 comments


During yesterday’s RIFT 2.1 Hotfix #9, Trion threw in an unexpected change that took most of RIFT’s PvP community by surprise. Our PvP gear now has quite a bit more valor on it. Trion felt that players, overall, were dying too quickly during PvP, and this was somewhat evident by the fact that most DPS souls ran with a pocket healer or used a special survivability/tank spec just for PvP fights.

Is the change a step in the right direction? Most players think so. The time to kill (TTK) between two DPS souls is quite a bit longer now, giving players more time to utilize more abilities. This ideally means we should see a greater variety of specs in Warfronts. Healers, however, seem to be extremely powerful now, which means that the system may need further adjusting.

Daglar spoke out in defense of the changes yesterday when players argued on the forums that the changes made PvP battles far too long. Keep reading to see what he had to say.

Date: Jun 12, 2012  |  Written by Laura Hardgrave  |  Posted Under: Article  |  DISQUS With Us: 5 comments

Here is a preview of the latest tier in PvP gear, complete with detailed tooltips. The rank 50 weapons have had their stats (specifically, the focus/hit) altered a bit, and the stats shown are the adjusted and current values. Click on the images to show the gigantic, full-size versions!

Update 6/18: Not all of the correct models were on the PTS until a few days ago, so many of the original images posted weren’t right. Sorry about that, folks! They should be all updated and correct now (hopefully!). Also, the Defiant Rogue axe model is showing up as invisible on the PTS, so that spot’s blank for now.

Note: Warrior gun and bow look exactly like the Rogue versions.

Date: Jul 30, 2011  |  Written by Draegan  |  Posted Under: News  |  DISQUS With Us: No comments yet

Originally posted by Elrar (Source)

Hey Everyone,

The development team has been taking a look at the way you spend favor. Through our own experiences playing, your feedback, and the data available some things are pretty clear:

  • It’s more cost effective to save up for Rank 5 & 6 gear than to purchase each set of gear.
  • You’re sacrificing short term effectiveness for the long term gain by hoarding your favor due to this.

We took these points to heart and with 1.4 will be introducing a solution we think you can all enjoy by giving you the most bang for your buck and getting the most out of your hard-fought Prestige Ranks. We’ve done this by bringing the cost of the PvP Sets for Prestige Ranks 1-4 in line with the current total cost to purchase Rank 5 & 6 with the following in mind:

  • We wanted to have a system where you’re never penalized for choosing to upgrade. Getting upgrades along the way is a lot more fun, and helps you perform better; we want it to always be the smartest move.
  • If you’re currently gearing up we don’t want the progress you’ve made already to be marginalized – Your upgrade cost to your “next” piece remains the same or smaller – It doesn’t go up

So with that, we’re making the following adjustments:

  • Converted the costs on the two PvP Sets available to those with Prestige Rank 3-6. Armor and weapons are now purchased with Marks of Retribution and require the previous set’s items to purchase the upgrade.
  • Reduced the overall cost of purchasing the individual sets for Prestige Rank 1-6 armor & weapons to cost the same as purchasing the Rank 5 and 6 set previously.
  • Completing Weekly PvP Quests grant additional Marks of Retribution and closing PvP rifts have an additional chance to reward even more!

Essentially, with these changes there’s no increase in cost to purchasing Rank 5 & 6 gear while allowing you make use of each set as you earn it. Coupled with new ways to earn Favor, Prestige, and the new Marks of Retribution you’ll get more reward for each Prestige Rank you earn.

As always, share your questions and feedback below – good fight, good night!

Date: Jan 26, 2011  |  Written by Draegan  |  Posted Under: Featured, Guides  |  DISQUS With Us: No comments yet

Faction Vendors
In Sanctum there is area north of the practice dummy area where you will find all the PVP related NPCs. These NPCs include faction vendors, daily quest givers, PVP Rank Gear vendors and PVP soul vendors. Currently there are four faction vendors present, two are currently attached to the two Warfronts currently in the game (The Black Garden and The Codex) and the other two use two unknown factions. Below you will find a list of all the gear on each vendor and the stats. Until documented, we will assume Defiant gear has mirrored stats.

Keep reading after the break for the spreadsheet.