Date: Mar 17, 2014  |  Written by Laura Hardgrave  |  Posted Under: Article  |  DISQUS With Us: 2 comments

pvp dimension header

During last Friday’s live stream extravaganza, Daglar and the team showed off a PvP dimension that Kiwi created on the PTS (Kiwi also, by the way, conducted a pretty cool interview regarding PvP dimensions with Pithos if you haven’t checked it out yet). PvP dimensions, as we knew from before, are arena-like in function, allowing players to form 2 or 3 teams that go head to head in a dimension that players create using all kinds of new goodies that allow dimensioneers to create boundaries, scoring methods, starting points, timers, and even environments that cause participants to take damage.

All’s fair in war, right? Well, in this case what’s fair is in the hands of the dimension creator, which gives our intrepid creators a pretty big– and fun– challenge ahead. PvP dimensions will not have any official leaderboards or rewards simply due to the fact that players are ultimately in charge here (and exploits therefore are a high risk), but I think it’s safe to say that if the playerbase tosses together some PvP dimensions that are truly epic (and c’mon, we know they will), Trion wouldn’t hesitate to turn one or two into a real warfront.

Date: Mar 10, 2014  |  Written by Laura Hardgrave  |  Posted Under: Article  |  DISQUS With Us: 6 comments

oracle header

In quite a surprising move, Trion announced late last week that our four new souls that were originally slotted for 3.0– the Arbiter, Liberator, Oracle, and Physician– will be going live in RIFT‘s next major update, which will be 2.7. The team revealed a teeny bit about both the new Warrior soul and the new Cleric soul. The Oracle, which was originally dubbed ‘Crusader’, is a support-based Cleric soul armed with magical spells originating from the Death and the Water planes and is both a fierce ally and a force to be reckoned with. The Liberator is a healing Warrior who excels in raid/group healing and absorption shields.

We’ll find out more info about the other two souls– the Arbiter, the Mage tank, and the Physician, the Rogue healer– in the next couple of days. Trion has already stated that these new souls will be purchasable in a bundle on the RIFT Store, but we don’t know the exact price details yet. We also know that there will be at least two major content updates before 3.0, which means that aspiring Arbiters, Liberators, Oracles, and Physicians will have plenty of time to discover awesome soul setups before the level cap is extended.

Date: Feb 24, 2014  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: 2 comments

conquest power title

During last Friday’s live stream, Daglar talked a bit about the fact that Trion is finally considering getting rid of Conquest Power altogether. The idea originally popped up in this forum thread earlier in the week asking for player feedback. So far, the feedback seems to be leaning in favor of nuking Conquest Power into orbit.

Daglar shared his thoughts on what this would mean, exactly, and stated that on the PvP side of things, the loss of the stat bonuses shouldn’t harm PvP whatsoever. For raiding content, however, some groups may feel the loss of the stat bonuses provided through Conquest Power. He said that for Tier 1 and 2 raids, the plan is to automatically provide the extra stats for all groups that enter the raids while Tier 3 raids will be tuned without them. This will let guilds continue progressing without feeling as though they are going backwards.

So, what do you think? Is this is a good move?

Date: Feb 10, 2014  |  Written by Laura Hardgrave  |  Posted Under: Article  |  DISQUS With Us: 4 comments

conquestex_title

During last Friday’s Trion live stream, we finally got an update of sorts about PvP dimensions, which we first heard about quite a few months ago initially (back in July 2013, in fact). Earlier this year, we were told that they were still in development but had to be pushed back in priority. Now we finally heard some good news!

OverloadUT and dahanese said that PvP dimensions will not be coming with RIFT 2.6, but they will be coming shortly after. Specifically, they hinted that we’re talking about a time frame of weeks rather than months, but weeks could also mean 5+ weeks. In all likeliness, this hints to a time period of somewhere between 4 and 8 weeks.

Now, as to what PvP dimensions are exactly. Greg went into some detail. PvP dimensions take place in normal dimensions, but they have to be set up as such. They can be set up to either be a 2-team battle or a 3-team battle. The items that can be placed within the dimension are how rules and designated fighting areas are decided upon. As we know from before, this includes the areas where players zone in and choose their team. The scoreboard dimension item, as one example, will allow players to interact with it and set the time limits for matches.

Date: Jan 3, 2014  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: 2 comments

RJ Dev Tracker

A few months ago, the RIFT community was told that while PvP dimensions are very much still in the making, the team has had to put them on the back burner of sorts due to other features that had priority. Pithos, the developer who has been personally working on PvP dimensions, gave us a new update yesterday on the official forums. He basically told us where he’s at on creating them and that he plans on touching bases with Daglar and telling us more soon. Here’s his full post:

Originally posted by Pithos (Source)


I’m the one that has been working on PvP Dimensions when time allows (which has been rare!)…

There’s still no official release date set – it largely depends on how many features we want to launch with, and how often other tasks take priority.

I’ve got a very basic version fully functional now. Current working example: Click a banner to join a team, get teleported to your team’s start point, fight, get a point (or points) each time you kill someone on a different team, when you die and hit respawn, get teleported to your team’s graveyard and resurrect, and then at the end, declare victory for the winning team (or a tie!)… All of this within a dimension of your own creation, of course.

I’ll be talking with Daglar some time soon regarding when & how we want to release this.

Sadly we don’t have a release date yet, but soon hopefully!

Date: Oct 29, 2013  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: 7 comments

underwater content quest giver area

After last Friday’s news about RIFT 2.5 and the road leading toward 3.0 and the Plane of Water, Trion chose a pretty cool time to drop a new update on the Public Test Shard (PTS). Yep, the Ember Isle underwater content that’s going to serve as a prelude to what we may see in 3.0 is now available for player testing! The team is holding a special playtest event Today, October 29th at 3 PM PST, but the new content is playable outside of that time frame as well. Keeper Ivan in Tempest Bay (next to the porticulum) will take characters directly to the action and allow players to test out the new story quests, daily quests, carnage quests, rifts, and even a zone event that will be debuting during the test today.

Aside from that news, Daglar also posted a couple of updates for the PvP community regarding the new warfront matchmaking system and 5 vs. 5 matches that are currently in development. Keep reading to take a look.

Date: Oct 15, 2013  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: 2 comments

RJ Dev Tracker

Last week, Daglar announced that a new Conquest PvP map was going to make a debut on the Public Test Server for player testing. The new map will take place in Steppes of Infinity and scoring will consist of teams taking charges from Fort Brevo to Fort Antapo and vice versa. Daglar followed up the news yesterday with an announcement that Conquest: Steppes of Infinity will be playable this Friday, October 18th on the PTS beginning at 2:30 PM PST. And yes, there are rewards for players who take part in this early phase of testing.

Here are the details:

Originally posted by Daglar (Source)


The rough draft for the new game mode is up on PTS and needs its tires kicked this coming Friday at 2:30 PM PST.

Those that come out and participate will be eligible to receive the PvP testing title: Savage Tester.

Testers will also receive a moderate amount of loyalty if they have already passed the minimum loyalty threshold.

Everyone that shows up in the testing logs during the allotted time will also be entered in a random drawing where 5 lucky winners will receive either a Ruby Ki-Rin or a Hellbug of their choice.

Reminder: This is a rough draft / first playable so things are very likely to change!

Objectives:

• Capture charges in Fort Brevo and use them on extractors in Fort Antapo to gain points (And the reverse!)
• Use your planar upgrading abilities on a variety of randomly spawning Foci to gain points for your team.

Date: Oct 9, 2013  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: 10 comments

steppes of infinity angry sky

During one of Daglar’s recent forum posts regarding changes he’d like to see made for PvP in RIFT, he mentioned the fact that the team is planning to add another map for Conquest. Yesterday he announced what map we’re going to be seeing as well as some details regarding its arrival. It seems the angry skies of Steppes of Infinity will be our next Conquest playground. This new mode is likely to arrive on the Player Test Shard for us to check out this Thursday. The team is shooting for Conquest: Steppes of Infinity to reach live shards sometime after the 2.5 update, but this date hasn’t been set in stone yet.

Keep reading to check out Daglar’s full post.

Date: Oct 7, 2013  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: 9 comments

RJ Dev Tracker

Over the weekend, MikeD team posted some updates on the official forums regarding the current Mayhem in Mathosia mini world event and some of the issues players are experiencing while taking part. He also included a note about the “first 25″ sets of achievements and whether or not we’re likely to see achievements like them in the future.

Ailion was busy on the forums as well on Friday, when he released a list of potential adjustments for Warriors that change how many of the current specs play massively as well as a list of experimental, PvP-only changes the team is considering adding to melee souls. Both lists of changes are currently on the PTS and are very much still in flux.

Keep reading for a look at the three dev tracker posts.

Date: Sep 20, 2013  |  Written by Laura Hardgrave  |  Posted Under: Article  |  DISQUS With Us: 10 comments

conquestex_title

For a few months now, Daglar has tried to keep an open line of communication with RIFT‘s PvP community. He’s discussed his honest thoughts on world PvP a time or two, and didn’t hesitate to express his opinions on why multiboxing in Warfronts saw its swift demise a month ago. He even has taken the time to add additional alternate-mode Warfronts to the game on his days off. Daglar wants to see PvP in RIFT more fun for everyone. The real question is… how?

Yesterday he took to the PvP forums again and posted a few long-winded but awesome thoughts in this particular thread, where players had been outlining and collecting a bunch of suggestions and ideas for the development team on what improvements they’d like to see regarding PvP in RIFT. He deluged some interesting info, and as always, was honest with his thoughts.

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