Date: Aug 19, 2013  |  Written by Laura Hardgrave  |  Posted Under: Article  |  DISQUS With Us: 11 comments

hartsman live stream title

Things are a-changin’ over at Trion Worlds. Over a week ago, Scott Hartsman announced his return to the company as CEO. We also heard about the closure of Trion’s San Diego studio as well as the closure of the European Trion branch. This week– last Friday, specifically– the RIFT community suffered a pretty big bombshell when we found out that Elrar is with Trion no longer.

Anyone who’s ever enjoyed any of Trion’s TwitchTV live streams couldn’t help but instantly fall in love with James “Elrar” Nichols, former Community Manager. The guy’s just got one of those goofy, fun-loving personalities that showcased his love for the RIFT community and for the game perfectly. He was professional, quick about providing updates, and was always a pleasure to work with. He’ll be missed– there’s no question about it.

After the news of Elrar’s departure was announced, Elizabeth “dahanese” Tobey, Director of Community, explained that Trion is in the middle of going through some major restructuring. She’ll be taking over being our RIFT community spokesperson, main forum representative, and will head the community teams for all Trion games. During Friday’s live stream extravaganza, we found out a little more information and were also reassured that while Trion is going through major restructuring, any changes made to RIFT will be improvements.

Date: Aug 12, 2013  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: 5 comments

RJ Dev Tracker

After last week’s removal of the /follow command in Warfronts/Conquest, Daglar has been involved in a forum discussion with players regarding their PvP experiences since the change. For the most part, players are supportive about the intended removal of Warfront multiboxing. Daglar made a followup post in the same thread Friday where he made one last statement regarding multiboxing in PvP and how it has affected RIFT:

Originally posted by Daglar (Source)

This change is not a direct result of “just some people complaining on the forums”. This issue has been discussed internally since we changed the business model – we’ve been afraid that the amount of multi-boxing in certain environments would increase due to the fact that there is no longer a barrier to playing the game.

We’ve been watching the issue, and it has been on the rise. The number of multi-boxers out there is not astronomically high as some people claim. The number of /in game/ feedback reports on the issue has been steadily on the rise since our conversion.

I really want to embrace as many play styles as possible for RIFT. I really do. I don’t want to turn away players.

Unfortunately certain play styles combined with specific activities (such as Warfronts), results in a sub-optimal experience for other users. When a single user has the potential – and be clear it is only ever potential – to cause another user to exit the game that simply isn’t good for anyone. It isn’t good for the multi-boxer, it isn’t good for the person being killed by the multi-boxer, and it isn’t good for the business.

I know this decision is polarizing – taking no action was also polarizing. We cannot make everyone happy all the time though we strive to, and we make decisions that we feel are best for the game. I’m deeply sorry that this conflicts with how some of you enjoyed playing the game up until now.

Elrar also added in a different thread that Trion has no intentions of preventing multiboxing in open world PvE or PvE instances.

Trion’s open level of communication with this issue, as always, has been welcome. Speaking of communication, in case you missed the news last Thursday, Scott Hartsman’s back in the Trion house! While he’ll be overseeing all of Trion’s games this time around and not just RIFT, this could be a very good thing for everyone who enjoys any of Trion’s games.

Date: Mar 5, 2013  |  Written by Draegan  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet



Scott Hartsman, one time head-man of RIFT, the man with apparently the best dressed photo of all devs on the planet, sat down to have a discussion with Since RIFT’s launch, RIFT has gone from a full subscription game with no trial to having a Rift-Lite version where you can play the first 20 levels for free. Now that Scott has left Trion and rumors swirl around the internet that Rift is heading towards a full F2P model, we get a glimpse of the future of gaming subscriptions according to Mr. Hartsman.

Continue reading to see what he had to say about the subject.

Date: Jan 24, 2013  |  Written by Laura Hardgrave  |  Posted Under: Buzz, News  |  DISQUS With Us: 2 comments

2.2 carnival

Many members of the RIFT community waited apprehensively yesterday for Daglar’s second half of 2013′s State of the Game letter. After Scott Hartsman’s sudden departure from Trion Worlds, some were afraid that news of the coming year would be sprinkled with hints of free-to-play. Instead, we received a brief letter from Daglar in which he thanked RIFT’s community and expressed enthusiasm over the months of updates to come.

Specifically, he talked about what we’ll be seeing in RIFT 2.2 and 2.3. In 2.2, we’ll finally be getting the third tier for Planar Attunement, new zone events on the Storm Legion continents, and our first Storm Legion raid Hard Modes. An updated Carnival of the Ascended will also be making a return, marking RIFT’s second anniversary. Not much is known about the 2.3 update yet, but Daglar did throw out a pretty big hint– it involves the opening of Dendrome!

Keep reading to take a look.

Date: Jan 23, 2013  |  Written by Jessica Cook  |  Posted Under: Article  |  DISQUS With Us: 14 comments

F2P Banner

It’s entirely possible that the unexpected departure of Scott Hartsman from Trion Worlds means little for the future of RIFT. While Hartsman undeniably had an influence on the game and its development, RIFT is being left in the capable hands of Daglar, Dahanese, and other familiar faces. That being said, there is one particular topic that seems now up for debate in the wake of this change, and that’s free-to-play.

Date: Jan 23, 2013  |  Written by Laura Hardgrave  |  Posted Under: News  |  DISQUS With Us: 2 comments

scott hartsman

A rather large bombshell was dropped during yesterday’s first half of RIFT’s second annual State of the Game address (also known as Producer’s Letter). Scott Hartsman, who has been the Executive Producer for RIFT since the beginning, is stepping down from the position and leaving Trion. He left Dahanese with this letter for the RIFT community:

I wanted to let you know that I’m stepping down from my position here at Trion. It’s been an amazing time, working with some of the best developers anywhere, getting the company’s first game off the ground, taking it all the way through a multitude of amazing updates, then to Storm Legion, and even a little bit beyond.

Thanks for all of your support and dedication throughout.

The good news is that if you enjoy what’s been going on in RIFT lately, the folks who are now in charge are the same ones who have been making all of the game-impacting decisions, both to content and gameplay, for some time now. You’ll definitely be hearing from Bill Fisher, the lead game designer soon with some exciting updates. They love and play the game a lot as well and I feel strongly that RIFT couldn’t be in better hands.

This time at Trion has truly been an amazing journey. It’s been my great privilege to have been a part of it.

And I’ll still see you in RIFT.
Scott Hartsman

Daglar will be finishing off the continuation of the Producer’s Letter later today, where we’ll undoubtedly find out more about what Trion has in store for us in the coming year. Best of luck to Scott Hartsman in his future endeavors. He’ll be missed.

Date: Aug 2, 2012  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: 1 comment

During Scott Hartsman’s Ask Me (Almost) Anything Reddit chat last Friday, Hartsman gave his honest opinions and some rather large answers to questions that RIFT players were curious about. There were specifics about Storm Legion, for example, that he couldn’t reveal, but for the most part, he answered the questions very thoroughly. He delved into some interesting subjects including the different types of PvP players in RIFT, the MMO industry’s past, the MMO industry’s future, the future of the Bard soul, and Trion’s stance on one day turning toward a free-to-play model.

Massively published an article yesterday in which the author takes a closer look at the answers Hartsman issued about these subjects, and speculates a bit about what they might mean for the future of RIFT.

Date: Jul 28, 2012  |  Written by Laura Hardgrave  |  Posted Under: Article  |  DISQUS With Us: 2 comments

Trion Studios conducted their question and answer session on Reddit today with Scott Hartsman taking the stage. The Executive Producer took part in a RIFT AMAA, which stands for “Ask Me Almost Anything”. This meant that, unfortunately, some questions remained unanswerable, especially most pertaining to Storm Legion and patch 1.10. Still, some interesting questions did get answered, and similar to yesterday’s AUAA session with Trion’s Community Team, we received a rare glimpse into the work place where Telara comes to life.

The entire AMAA session can be found on Reddit, but for a distilled version with only the questions and answers, keep reading. Note: it’s still quite a long read, though I’ll do my best to cut out some of the unneeded fluff.

Date: Jun 25, 2012  |  Written by Laura Hardgrave  |  Posted Under: Article  |  DISQUS With Us: 3 comments

RIFT Patch 1.9 is hitting live servers this week, and Rift Junkies got a chance to participate in a press conference call with Hal Hanlin and Scott Hartsman, who chatted a bit about why the team at Trion is so excited to unleash all the cool features of Conquest– and how that excitement will carry on into the future. One of the underlying themes of Patch 1.9 seems to have a lot to with accessibility– bringing players closer together, and creating content that all types of players can dive right into, enjoying it for months to come.

What feature are the staff at Trion most excited about? That question’s pretty easy to answer, at least when it comes to Hal Hanlin and Scott Hartsman. Conquest, of course! It isn’t the patch’s namesake for no reason. The team’s excited about Conquest for many reasons, the most notable reason, however, is because it has the capability of bridging players together. PvPers who enjoy going up against other players have a place in Conquest, as well as anyone who likes multiple objectives, teamwork, or crafting. Everyone can take part. And as a bonus, the rewards have a place on everyone’s wish list.

Date: May 31, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: 7 comments

Gamespot revealed today more details with an interview with Scott Hartsman about the upcoming expansion STORM LEGION. Click the link for the video, but here are some of the details we can gleam from the interview.

First the biggest bit of news: Expect to lose more sleep in fall of 2012.

Of these two continents, Dusken is the more fearsome. It’s a dark place, where death figures prominently in the world and the story; the themes are closer to horror than anything Rift has explored in the past. This is as it should be: it’s here that you follow the story of Regulos, the dragon god that hails from the plane of death. The other continent, Brevane, isn’t so obviously terrifying, though it’s no less vital. It’s on this continent, in The Eternal City, that Telaran civilization developed, though the warring factions that reside there aren’t necessarily always civilized.

Two continents, three times the size of Telara, called Dusken and Brevane that should be stunning in design. In my conversations with Hal Hanlin, the world development team has been honing their skills and the things they can do with their tools outclasses everything they’ve done before. The perfect example is the difference between Telara and Ember Isles. Ember Isles is gorgeous; so you can only imagine what the guys at Trion can do with two continents three times bigger than what’s out there now.

Keep reading for more insight from the Gamespot interview.

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