Originally posted by Tacitus (Source)
Just to summarize some of the current threads and provide responses…Teleports - Yes, there appears to be an issue with the teleports sometimes not working when first joining IA. This has been oddly difficult to repro, and we are still investigating.
Rewards at 50 - It appears I misspoke previously. The rewards for a level 50 are supposed to be the same for mentored IA as it is for the previous level 50 IA. Unfortunately, the actual set-up did not quite match that intent. The difference currently is that for all IA, you have a chance for a reward that is constant between both old and new IA. In old IA, this reward is always Sourcestone. In new IA, this reward is split between chances for Sourcestone and a random piece of gear. The gear is intended for leveling characters to replace what they would otherwise get from questing. For a level 50, this gear is not useful – and effectively just cut their reward rate of ISS in half.
That was not and still is not the intent. We have already made changes to this internally that are being tested. This change will make it so that any character level 48+ will get an ISS instead of a random green item whenever that loot roll comes up, effectively returning their ISS reward rate to what it always should have been.
PA Experience - The XP rate for leveling characters is obviously pretty high, but it seems a bit underwhelming for for level 50 characters. Values for bonus PA experience for level 50 characters is being adjusted now, and will be pushed out as soon as we can.
Non-Mentored IA Queuing - This one is a bit more vague because we are still debating how we want to proceed. The top line summary is that we aren’t happy yet with the current system and want to refine it further. It is completely legitimate that a level 50 player would want to play IA and not be mentored for a whole variety of reasons. To force that player to travel out to a specific zone to do so… kind of diminishes the “Instant” part of “Instant Adventure”. So we are still working on this one, but it’ll take a bit longer as we balance against issues like fragmentation of the IA player base across too many zone groups and also the needs of what IA will be like post-expansion.
So, while I sadly don’t have concrete solution to announce yet, I just wanted to acknowledge that the complaint is not just heard, but that I completely agree.
Anyway, I know the above are some of the biggest feedback generators still out there. Auto-Mentor levels have already been raised and went Live. Other minor issues will continue to be polished as time permits (like the FM potato quests involving too much just standing around
). More leveling IA content already in development!





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